void TruckLoaded(object sender, TruckLoadedEventArgs args) { RockDisplayModel.gameObject.SetActive(true); }
void WasLoaded(object sender, TruckLoadedEventArgs args) { ServiceLocator.GetVoiceoverService().PlayRockFallsSound(CurrentRockRelativeLevel); Animator.Play(LoadedAnimHash, RockLayer, 0); }
void WasLoaded(object sender, TruckLoadedEventArgs args) { CurrentDecelerationSpeed = 0; ServiceLocator.GetVoiceoverService().FadeOutSound(SoundType.TruckEngineNeutral); ServiceLocator.GetVoiceoverService().PlaySound(SoundType.TruckMovingNormal, .2f); }