public static void Run() { VehicleDTO vehicle = new VehicleDTO(); vehicle.VIN = "12345"; vehicle.Make = "Maruti"; vehicle.Model = "Ritz ZXi"; vehicle.Name = "Maruti Suzuki Ritz 2014 Model"; vehicle.Year = "2014"; vehicle.Type = VehicleType.Car; Shop shop = new Shop(); CarBuilder carBuilder = new CarBuilder(vehicle); shop.Contruct(carBuilder); vehicle.Type = VehicleType.Truck; TruckBuilder truckBuilder = new TruckBuilder(vehicle); shop.Contruct(truckBuilder); vehicle.Type = VehicleType.Bike; BikeBuilder bikeBuilder = new BikeBuilder(vehicle); shop.Contruct(bikeBuilder); Console.ReadKey(); }
private static void Main(string[] args) { Console.WriteLine("Hello World!"); var carBuilder = new CarBuilder(); var car = new VehicleCreator(carBuilder); car.CreateVehicleCaracteristics(); Console.WriteLine(carBuilder.ToString()); car.CreateVehicleAcessories(); Console.WriteLine(carBuilder.ToString()); //alternativa var truckBuilder = new TruckBuilder() .SetModel("FH-420") .SetColor("Black") .SetYear(2020); Console.WriteLine(truckBuilder.ToString()); truckBuilder.SetAcessories(new List <string> { "Geladeira", "Capa para bancos", "Alarme" }); Console.WriteLine(truckBuilder.ToString()); Console.ReadKey(); }
public void TestTruckBuilder() { AutomobileBuilder builder = new TruckBuilder(); AutomobileDirector director = new AutomobileDirector(builder); director.Construct(); var parts = builder.GetResult().ShowParts(); Assert.IsTrue(parts.Contains("Big Lift Kit")); Assert.IsTrue(parts.Contains("Big Loud Engine")); }
static void Main(string[] args) { Vehicle[] vehiclesArray = new Vehicle[3]; Car[] carsArray = new Car[3]; Truck[] trucksArray = new Truck[3]; Bus[] busesArray = new Bus[3]; System.Console.WriteLine("Filling vehicle arrays with random values\n"); for (int i = 0; i < vehiclesArray.Length; ++i) { vehiclesArray[i] = new VehicleBuilder().BuildFuelTankCapacity(i * 10).BuildFuelConsumption(i).BuildName("VehicleNikolai" + i).GetResult(); carsArray[i] = new CarBuilder().BuildCoachbuileder((Coachbuilder)(i % 5)).BuildFuelTankCapacity((i + 5) * new System.Random().Next(1, i + 5)).BuildFuelConsumption(i).BuildName("CarNikolai" + i).BuildPassengersCapacity(10).BuildNumberOfPassengers(i).GetResult(); trucksArray[i] = new TruckBuilder().BuildCarryingCapacity(i * 2).BuildCargoWeight(i).BuildFuelTankCapacity(i).BuildFuelConsumption(i).BuildName("TruckNikolai" + i).GetResult(); busesArray[i] = new BusBuilder().BuildFuelTankCapacity(i * 10).BuildFuelConsumption(i).BuildName("BusNikolai" + i).BuildPassengersCapacity(i * 10).BuildNumberOfPassengers(i).GetResult(); } foreach (Vehicle vehicle in vehiclesArray) { System.Console.WriteLine("vehicle.Name:\t" + vehicle.Name); System.Console.WriteLine("vehicle.FuelTankCapacity:\t" + vehicle.FuelTankCapacity); System.Console.WriteLine("vehicle.FuelConsumption:\t" + vehicle.FuelConsumption); } System.Console.WriteLine(); foreach (Car car in carsArray) { System.Console.WriteLine("car.Name:\t" + car.Name); System.Console.WriteLine("car.FuelTankCapacity:\t" + car.FuelTankCapacity); System.Console.WriteLine("car.FuelConsumption:\t" + car.FuelConsumption); System.Console.WriteLine("car.NumberOfPassengers:\t" + car.NumberOfPassengers); System.Console.WriteLine("car.PassengersCapacity:\t" + car.PassengersCapacity); System.Console.WriteLine("car.GetMaximumDistance:\t" + car.GetMaximumDistance); System.Console.WriteLine("car.FuelConsumption:\t" + car.FuelConsumption); } System.Console.WriteLine(); foreach (Truck truck in trucksArray) { System.Console.WriteLine("truck.Name:\t" + truck.Name); System.Console.WriteLine("truck.Name:\t" + truck.FuelTankCapacity); System.Console.WriteLine("truck.FuelConsumption:\t" + truck.FuelConsumption); System.Console.WriteLine("truck.CargoWeight:\t" + truck.CargoWeight); System.Console.WriteLine("truck.CarryingCapacity:\t" + truck.CarryingCapacity); } System.Console.WriteLine(); foreach (Bus bus in busesArray) { System.Console.WriteLine("bus.Name:\t" + bus.Name); System.Console.WriteLine("bus.FuelTankCapacity:\t" + bus.FuelTankCapacity); System.Console.WriteLine("bus.FuelConsumption:\t" + bus.FuelConsumption); System.Console.WriteLine("bus.NumberOfPassengers:\t" + bus.NumberOfPassengers); System.Console.WriteLine("bus.PassengersCapacity):\t" + bus.PassengersCapacity); } }
void Start() { Shop director = new Shop(); var carBuilder = new CarBuilder(); var truckBuilder = new TruckBuilder(); director.Construct(carBuilder); director.Construct(truckBuilder); var car = carBuilder.GetVehicle(); var bicycle = truckBuilder.GetVehicle(); Debug.Log("<color=red>Car Parts</color>"); car.PrintParts(); Debug.Log("<color=blue>Truck Parts</color>"); bicycle.PrintParts(); }
/// <summary> /// Provides an <see cref="IVehicleBuilder"/> appropriate for the requested <see cref="VehicleType"/>. /// </summary> /// <param name="carType">A <see cref="VehicleType"/>.</param> /// <returns>A <see cref="IVehicleBuilder"/>.</returns> public static IVehicleBuilder GetBuilder(VehicleType carType) { IVehicleBuilder builder = null; switch (carType) { case VehicleType.Convertible: builder = new ConvertibleBuilder(); break; case VehicleType.Sedan: builder = new SedanBuilder(); break; case VehicleType.Truck: builder = new TruckBuilder(); break; } return(builder); }
public TruckTests() { _truckBuilder = new TruckBuilder(); _trailerBuilder = new TrailerBuilder(); }