public override void Handle(GameSession session, PacketReader packet) { TrophyHandlerMode mode = (TrophyHandlerMode)packet.ReadByte(); switch (mode) { case TrophyHandlerMode.ClaimReward: HandleClaimReward(session, packet); break; case TrophyHandlerMode.Favorite: HandleFavorite(session, packet); break; default: LogUnknownMode(mode); break; } }
public override void Handle(GameSession session, PacketReader packet) { TrophyHandlerMode mode = (TrophyHandlerMode)packet.ReadByte(); }