private void EvaluateTrophy()
    {
        if (persistenceManager.BestTime.Equals(TimeSpan.Zero))
        {
            return;
        }

        if (stopwatch.Elapsed > persistenceManager.BestTime && trophy.IsVisible)
        {
            trophy.Show(false);
        }
        else if (stopwatch.Elapsed < persistenceManager.BestTime && !trophy.IsVisible)
        {
            trophy.Show(true);
        }
    }