static void SetTroopBaseStatistics (TroopScript troop,int baseAtk, int baseDef, int baseHitPoints, int baseSpeed, int People, int baseMovement, int BaseRange){ troop.SetBaseAttack(baseAtk); troop.SetBaseDefence(baseDef); troop.SetBaseHitpoints(baseHitPoints); troop.SetBaseSpeed (baseSpeed); troop.SetNumber(People); troop.SetBaseMovement(baseMovement); troop.SetBaseRange(BaseRange); }
//CHECK THE PATHFINDER void AddStuffToPlayer(TroopScript player,int faction,muhClasses muhclass,Chief leader, int Attack,int Defence,int HitPoints,int Speed,int NumberOfSoldiers, Weaponry _weapon, Armory _armor) { // Classes ClassToSet = Classes.fromList(muhclass); player.Faction = faction; player.SetClassDONTUSETHISAREYOUSUREYOUWANTTOUSETHISYOUREALLYSHOULDNT(muhclass); player.SetChief(leader); player.SetBaseAttack(Attack); player.SetBaseDefence(Defence); player.SetBaseHitpoints(HitPoints); player.SetBaseSpeed(Speed); player.SetNumber(NumberOfSoldiers); player.SetWeapon(_weapon); player.SetArmor(_armor); }