Esempio n. 1
0
        KeyBindAxis GetKeyBindAxis(TrollAxis key)
        {
            switch(key)
            {
                default:
                case TrollAxis.Horizontal:
                    return horizontal;

                case TrollAxis.Vertical:
                    return vertical;

                case TrollAxis.AimHorizontal:
                    return aimHorizontal;

                case TrollAxis.AimVertical:
                    return aimVertical;
            }
        }
Esempio n. 2
0
        public float GetAxis(TrollAxis axis)
        {
            KeyBindAxis bindings = GetKeyBindAxis(axis);
            float val = 0;
            if (useGamepad)
            {
                for (int i = 0; i < bindings.gamepad.Length; i++)
                    val += Input.GetAxis(bindings.gamepad[i]);

                if (!useBoth) return val;
            }

            for (int i = 0; i < bindings.keyboardNegative.Length; i++)
            {
                if (Input.GetKey(bindings.keyboardNegative[i])) val--;
                if (Input.GetKey(bindings.keyboardPositive[i])) val++;
            }

            return Mathf.Clamp(val, -1, 1);
        }