public PreviewGame(TrinityEngine.Game.GameInfo game) { InitializeComponent(); IGameInfo = game; Size = new Size(800, 600); View = new Graphics.GLView(); View.Dock = DockStyle.Fill; Controls.Add(View); pUI = new TrinityEngine.Resonance.UI(); pUI.Root = new TrinityEngine.Resonance.Forms.VideoForm().Set(0, 0, Size.Width, Size.Height) as TrinityEngine.Resonance.Forms.VideoForm; // pUI.Root.SetImage(new TrinityEngine.Texture.Texture2D("Corona/Img/Icon/BigShotIcon.png", TrinityEngine.Texture.LoadMethod.Single, true)); var vidf = pUI.Root as TrinityEngine.Resonance.Forms.VideoForm; vidf.SetVideo(IGameInfo.LevelInfo.IntroMoviePath); }
public TrinityEdit() { InitializeComponent(); CConsole = new ConsoleOutput(); CConsole.Show(this.dockPanel1, WeifenLuo.WinFormsUI.Docking.DockState.DockBottom); CConsole.DebugMsg("Vivid3D initializing."); FThis = this; Begin3DMapMode(); //Hide(); // FSplash = new Controls.Splash.VividSplash(); // FSplash.Show(); CConsole.DebugMsg("Vivid3D Initialized."); IGameInfo = new TrinityEngine.Game.GameInfo(); IGameInfo.LevelInfo = new TrinityEngine.Game.LevelInfo(); IGameInfo.Levels.Add(IGameInfo.LevelInfo); LoadActiveLevel(); LoadEditorState(); }