Esempio n. 1
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        public void TriggerDirectly(TriggeringAction action, Transform followTransform = null, List <AudioObjectParameter> parameters = null)
        {
            switch (action)
            {
            case TriggeringAction.StartSound:
            {
                InstantiateAudioObject(followTransform, parameters);
            }
            break;

            case TriggeringAction.StopSound:
            {
                StopSounds(false);
            }
            break;

            case TriggeringAction.StopPersistentSound:
            {
                if (isPersistent)
                {
                    destructionInProgress = true;
                    StopSounds(false);
                }
            }
            break;
            }
        }
Esempio n. 2
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 private TriggerRecord(TriggerType type, TState newState, TInput trigger, TriggerCondition <TState, TInput> condition, StateEvaluator <TState, TInput> evaluator, TriggeringAction <TState, TInput> triggeringAction)
 {
     Type             = type;
     NewState         = newState;
     Trigger          = trigger;
     Condition        = condition;
     Evaluator        = evaluator;
     TriggeringAction = triggeringAction;
 }
Esempio n. 3
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 public static ITransformationBuilder <int, char> OnEscapeSymbol(this ITransformationBuilder <int, char> builder, int newState, TriggeringAction <int, char> triggeringAction)
 => builder.OnValue(CharCategoryHelper.ESCAPE_CHAR, newState, triggeringAction);
Esempio n. 4
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 public static ITransformationBuilder <int, char> OnPipeSymbolKeep(this ITransformationBuilder <int, char> builder, TriggeringAction <int, char> triggeringAction)
 => builder.OnValueKeep(CharCategoryHelper.PIPE_CHAR, triggeringAction);
Esempio n. 5
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 public static ITransformationBuilder <TState, TInput> OnAlwaysKeep <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, TriggeringAction <TState, TInput> triggeringAction)
 => builder.OnAlways(builder.ConfiguringState, triggeringAction);
Esempio n. 6
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 public static ITransformationBuilder <TState, TInput> OnValueKeep <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, TInput triggerValue, TriggeringAction <TState, TInput> triggeringAction)
 => builder.OnValue(triggerValue, builder.ConfiguringState, triggeringAction);
Esempio n. 7
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 public static ITransformationBuilder <TState, TInput> OnConditionKeep <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, TriggerCondition <TState, TInput> condition, TriggeringAction <TState, TInput> triggeringAction)
 => builder.OnCondition(condition, builder.ConfiguringState, triggeringAction);
Esempio n. 8
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 public ITransformationBuilder <TState, TInput> OnAlways(StateEvaluator <TState, TInput> stateEvaluator, TriggeringAction <TState, TInput> triggeringAction)
 {
     transformations.Add(new TriggerRecord <TState, TInput>(stateEvaluator, triggeringAction));
     return(this);
 }
Esempio n. 9
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 public ITransformationBuilder <TState, TInput> OnAlways(TState newState, TriggeringAction <TState, TInput> triggeringAction)
 {
     transformations.Add(new TriggerRecord <TState, TInput>(newState, triggeringAction));
     return(this);
 }
Esempio n. 10
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 public ITransformationBuilder <TState, TInput> OnCondition(TriggerCondition <TState, TInput> condition, TState newState, TriggeringAction <TState, TInput> triggeringAction)
 {
     transformations.Add(new TriggerRecord <TState, TInput>(newState, condition, triggeringAction));
     return(this);
 }
Esempio n. 11
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 public TriggerRecord(StateEvaluator <TState, TInput> evaluator, TriggeringAction <TState, TInput> triggeringAction)
     : this(TriggerType.AlwaysWithEvaluator, default(TState), default(TInput), null, evaluator, triggeringAction)
 {
 }
Esempio n. 12
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 public TriggerRecord(TState newState, TriggeringAction <TState, TInput> triggeringAction)
     : this(TriggerType.Always, newState, default(TInput), null, null, triggeringAction)
 {
 }
Esempio n. 13
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 public TriggerRecord(TState newState, TriggerCondition <TState, TInput> condition, TriggeringAction <TState, TInput> triggeringAction)
     : this(TriggerType.Condition, newState, default(TInput), condition, null, triggeringAction)
 {
 }
Esempio n. 14
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 public TriggerRecord(TState newState, TInput trigger, TriggeringAction <TState, TInput> triggeringAction)
     : this(TriggerType.Trigger, newState, trigger, null, null, triggeringAction)
 {
 }