Esempio n. 1
0
        internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);

            if (item == null)
            {
                return;
            }

            if (item.wiredHandler != null)
            {
                item.wiredHandler.Dispose();
                item.wiredHandler = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
            {
                return;
            }

            clientMessage.AdvancePointer(1);
            bool a = clientMessage.ReadBoolean();
            bool b = clientMessage.ReadBoolean();
            bool c = clientMessage.ReadBoolean();

            clientMessage.AdvancePointer(2);

            int             furniCount;
            List <RoomItem> items = GetItems(clientMessage, room, out furniCount);

            IWiredCondition handler = null;

            switch (type)
            {
            case InteractionType.conditionfurnishaveusers:
            {
                handler = new FurniHasUser(item, items);
                break;
            }

            case InteractionType.conditionstatepos:
            {
                handler = new FurniStatePosMatch(item, items);
                break;
            }

            case InteractionType.conditiontimelessthan:
            {
                handler = new LessThanTimer(500, room, item);
                break;
            }

            case InteractionType.conditiontimemorethan:
            {
                handler = new MoreThanTimer(500, room, item);
                break;
            }

            case InteractionType.conditiontriggeronfurni:
            {
                handler = new TriggerUserIsOnFurni(item, items);
                break;
            }

            default:
                return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
        }
Esempio n. 2
0
        internal static void HandleConditionSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage)
        {
            // // id, resolveIntParams, resolveStringParam, getStuffIds, resolveStuffSelectionType
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);

            if (item == null)
            {
                return;
            }

            if (item.wiredCondition != null)
            {
                item.wiredCondition.Dispose();
                item.wiredCondition = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
            {
                return;
            }

            // Parse data
            int[] intParams = new int[clientMessage.ReadInt32()];
            for (int i = 0; i < intParams.Length; i++)
            {
                intParams[i] = clientMessage.ReadInt32();
            }

            string stringParam = clientMessage.ReadString();

            int             furniCount;
            List <RoomItem> items = GetItems(clientMessage, room, out furniCount);

            int stuffSelectionType = clientMessage.ReadInt32();

            IWiredCondition handler = null;

            switch (type)
            {
            case InteractionType.conditionfurnishaveusers:
            {
                handler = new FurniHasUser(item, items);
                break;
            }

            case InteractionType.conditionstatepos:
            {
                handler = new FurniStatePosMatch(item, items);
                break;
            }

            case InteractionType.conditiontimelessthan:
            {
                handler = new LessThanTimer(500, room, item);
                break;
            }

            case InteractionType.conditiontimemorethan:
            {
                handler = new MoreThanTimer(500, room, item);
                break;
            }

            case InteractionType.conditiontriggeronfurni:
            {
                handler = new TriggerUserIsOnFurni(item, items);
                break;
            }

            default:
                return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
            Session.SendMessage(new ServerMessage(Outgoing.SaveWired));
        }