Esempio n. 1
0
 void Update()
 {
     if (m_state == TriggerTextState.VISIBLE)
     {
         m_showTime += Time.deltaTime;
         if (m_showTime >= m_showDuration)
         {
             m_showTime = 0;
             m_state    = TriggerTextState.FADE_OUT;
         }
     }
     else if (m_state == TriggerTextState.FADE_IN)
     {
         fadeIn();
         if (alpha >= 0.99f)
         {
             color   = alpha_opaque100;
             m_state = TriggerTextState.VISIBLE;
         }
     }
     else if (m_state == TriggerTextState.FADE_OUT)
     {
         fadeOut();
         if (alpha <= 0.01f)
         {
             color   = alpha_opaque0;
             m_state = TriggerTextState.INVISIBLE;
         }
     }
 }
Esempio n. 2
0
 void Start()
 {
     m_text     = gameObject.GetComponent <Text>();
     m_state    = TriggerTextState.INVISIBLE;
     m_showTime = 0;
     color      = alpha_opaque0;
 }
 public void showText(string t)
 {
     text = t;
     m_state = TriggerTextState.FADE_IN;
 }
 void Update()
 {
     if (m_state == TriggerTextState.VISIBLE) {
         m_showTime += Time.deltaTime;
         if (m_showTime >= m_showDuration) {
             m_showTime = 0;
             m_state = TriggerTextState.FADE_OUT;
         }
     } else if (m_state == TriggerTextState.FADE_IN) {
         fadeIn();
         if (alpha >= 0.99f) {
             color = alpha_opaque100;
             m_state = TriggerTextState.VISIBLE;
         }
     } else if (m_state == TriggerTextState.FADE_OUT) {
         fadeOut();
         if (alpha <= 0.01f) {
             color = alpha_opaque0;
             m_state = TriggerTextState.INVISIBLE;
         }
     }
 }
 void Start()
 {
     m_text = gameObject.GetComponent<Text>();
     m_state = TriggerTextState.INVISIBLE;
     m_showTime = 0;
     color = alpha_opaque0;
 }
Esempio n. 6
0
 public void showText(string t)
 {
     text    = t;
     m_state = TriggerTextState.FADE_IN;
 }