Esempio n. 1
0
    void OnTriggerEnter(Collider other)
    {
        //leuchtenden Ring durch Tunnel schicken
        TriggerEnter.OnTriggerEnter(other);
        var main = ps.main;

        if (other.gameObject.name == "Coin_new(Clone)")
        {
            main.startColor = blue;
        }
        else if (other.gameObject.name == "Structure_subdiv2(Clone)")
        {
            main.startColor = red;
        }
        else if (other.gameObject.name == "Boni(Clone)")
        {
            main.startColor = green;
        }
        ps.Play();
    }
    void OnTriggerEnter(Collider other)
    {
        var main = psh.main;

        if (other.gameObject.name == "Coin_new(Clone)")
        {
            main.startColor = blue;
        }
        else if (other.gameObject.name == "Structure_subdiv2(Clone)")
        {
            main.startColor = red;
        }
        else if (other.gameObject.name == "Boni(Clone)")
        {
            main.startColor = green;
        }

        StartCoroutine(PlayAnimation());
        psh.Play();


        TriggerEnter.OnTriggerEnter(other);
    }