private void OnMouseExit() { RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit)) { if (hit.collider.tag == "grid") { TriggerChangeColor t = hit.collider.GetComponent <TriggerChangeColor>(); t.MousePasExit(); } } _pngCoverHigh.SetActive(false); _pngCoverLow.SetActive(false); }