/// <summary>
    /// 处理Boss触发器
    /// </summary>
    /// <param name="tmp"></param>
    private void ProcessTriggerBoss(TriggerBoss tmp)
    {
        if (tmp.transform.childCount > 0)
        {
            tmp.m_strBossName = tmp.transform.GetChild(0).name;

            if (tmp.transform.childCount > 1)
            {
                UnityEngine.Debug.LogWarning("TriggerBoss只能添加一个boss子结点 " + tmp.transform.name);
            }

            if (tmp.m_strBossName.Contains("boss_") == false)
            {
                UnityEngine.Debug.LogError("TriggerBoss子结点需要是boss " + tmp.transform.name);
            }
        }
        else
        {
            UnityEngine.Debug.LogError("TriggerBoss需要添加boss子结点 " + tmp.transform.name);
        }
    }
Esempio n. 2
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 void Start()
 {
     m_TriggerBoss = this.GetComponentInParent <TriggerBoss>();
 }
Esempio n. 3
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 void Start()
 {
     m_TriggerBoss = this.GetComponentInParent<TriggerBoss>();
 }
Esempio n. 4
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 void Start()
 {
     m_avatarBase = this.GetComponentInParent<TriggerBoss>();
 }
Esempio n. 5
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 void Start()
 {
     m_avatarBase = this.GetComponentInParent <TriggerBoss>();
 }
    /// <summary>
    /// 处理Boss触发器
    /// </summary>
    /// <param name="tmp"></param>
    private void ProcessTriggerBoss(TriggerBoss tmp)
    {
        if (tmp.transform.childCount > 0)
        {
            tmp.m_strBossName = tmp.transform.GetChild(0).name;

            if (tmp.transform.childCount > 1)
            {
                UnityEngine.Debug.LogWarning("TriggerBoss只能添加一个boss子结点 " + tmp.transform.name);
            }

            if (tmp.m_strBossName.Contains("boss_") == false)
            {
                UnityEngine.Debug.LogError("TriggerBoss子结点需要是boss " + tmp.transform.name);
            }
        }
        else
        {
            UnityEngine.Debug.LogError("TriggerBoss需要添加boss子结点 " + tmp.transform.name);
        }
    }