Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        //Debug.Log(collision.name);

        if (collision.name == "character")
        {
            this.gameObject.SetActive(false);
            characterCollider.addOneSoul();

            soulCount.GetComponent <SoulCount>().AddSoul();
        }
    }