static public float GetAngleInRadians(this Vector2 item) { return(TrigRadian.Atan2(item.y, item.x)); }
static public Vector2 CreateDirection(float radians) { return(new Vector2(TrigRadian.Cos(radians), TrigRadian.Sin(radians))); }
static public float GetAngleInRadians(this Vector2 item) { return(TrigRadian.Atan2(item.y, item.x)); }
static public Vector2 CreateDirection(float radians) { return(new Vector2(TrigRadian.Cos(radians), TrigRadian.Sin(radians))); }