Esempio n. 1
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 /**
  * \brief	Adds a callback function to the HP component, so that
  *			the camera shakes when the player's HP reaches zero.
  * \param	void
  * \return	void
  */
 private void Start()
 {
     GetComponent <HP>().AddDeathCallback(() =>
     {
         float angle     = Random.Range(-180, 179);
         float magnitude = Random.Range(minShake, maxShake);
         cam.Rotate(TrigPhysics.GetVelocity(angle, magnitude));
     });
 }
Esempio n. 2
0
    /**
     * \brief	Fires bullets.
     * \param	void
     * \return	void
     */
    void Fire()
    {
        if (Time.timeScale != 0.0f)
        {
            GameObject bullet = Instantiate(bulletPrefab);

            bullet.transform.position = transform.position;
            bullet.transform.rotation = transform.rotation;
            bullet.GetComponentInParent <SphereTraveller>().Rotation = st.Rotation;
            Inertia inertia = bullet.GetComponentInParent <Inertia>();

            // get standard velocity
            float stdSpeed = bullet.GetComponentInParent <SphereTraveller>().speed;
            float stdAngle = turretTransform.localRotation.eulerAngles.y;
            inertia.StdVelocity = TrigPhysics.GetVelocity(stdAngle + Random.Range(-spread, spread), stdSpeed);

            // get inherited velocity
            inertia.InheritedVelocity = st.LastDirection;

            // get angle
            inertia.Angle = stdAngle;
        }
    }