Esempio n. 1
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        private TrieStateStore MakeTrieStateStoreFixture(bool secure)
        {
            var stateStore = new TrieStateStore(
                _stateKeyValueStore, _stateHashKeyValueStore, secure);

            stateStore.SetStates(_fx.GenesisBlock, _prestoredValues);
            return(stateStore);
        }
Esempio n. 2
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        public void SetStates()
        {
            // Check to set and to get.
            Assert.Throws <KeyNotFoundException>(() => _stateStore.GetRootHash(_fx.Block1.Hash));
            Assert.False(_stateStore.ContainsBlockStates(_fx.Block1.Hash));
            var states = ImmutableDictionary <string, IValue> .Empty
                         .Add("foo", (Text)"value");

            _stateStore.SetStates(_fx.Block1, states);
            Assert.Equal((Text)"value", _stateStore.GetState("foo", _fx.Block1.Hash));
            Assert.IsType <HashDigest <SHA256> >(_stateStore.GetRootHash(_fx.Block1.Hash));
            Assert.True(_stateStore.ContainsBlockStates(_fx.Block1.Hash));

            _stateStore.SetStates(_fx.Block2, _prestoredValues);

            // Check same states have same state hash.
            Assert.NotEqual(
                _stateStore.GetRootHash(_fx.GenesisBlock.Hash),
                _stateStore.GetRootHash(_fx.Block1.Hash));
            Assert.Equal(
                _stateStore.GetRootHash(_fx.GenesisBlock.Hash),
                _stateStore.GetRootHash(_fx.Block2.Hash));
        }
Esempio n. 3
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        public TrieStateStoreTest()
        {
            _fx = new DefaultStoreFixture();

            _stateKeyValueStore     = new DefaultKeyValueStore(null);
            _stateHashKeyValueStore = new DefaultKeyValueStore(null);

            _prestoredValues = ImmutableDictionary <string, IValue> .Empty
                               .Add("foo", (Binary)TestUtils.GetRandomBytes(32))
                               .Add("bar", (Text)ByteUtil.Hex(TestUtils.GetRandomBytes(32)))
                               .Add("baz", (Bencodex.Types.Boolean)false)
                               .Add("qux", Bencodex.Types.Dictionary.Empty);

            _stateStore = new TrieStateStore(_stateKeyValueStore, _stateHashKeyValueStore);
            _stateStore.SetStates(_fx.GenesisBlock, _prestoredValues);
        }