Esempio n. 1
0
        public override string Print(bool link = true, DwarfObject pov = null)
        {
            string eventString = GetYearTime();

            eventString += Trickster?.ToLink(link, pov, this) ?? "an unknown creature";
            if (Target != null)
            {
                eventString += " fooled ";
                eventString += Target?.ToLink(link, pov, this) ?? "an unknown civilization";
                eventString += " into believing ";
                eventString += Trickster?.ToLink(link, pov, this) ?? "an unknown creature";
                eventString += " was ";
            }
            else
            {
                eventString += " assumed the identity of ";
            }
            Identity identity = Trickster?.Identities.FirstOrDefault(i => i.Id == IdentityId) ?? Identity;

            if (identity != null)
            {
                eventString += identity.Print(link, pov, this);
            }
            else
            {
                eventString += "someone else";
            }
            eventString += PrintParentCollection(link, pov);
            eventString += ".";
            return(eventString);
        }
Esempio n. 2
0
 static void Postfix(VentButton __instance)
 {
     // Trickster render special vent button
     if (Trickster.trickster != null && Trickster.trickster == PlayerControl.LocalPlayer)
     {
         if (defaultVentSprite == null)
         {
             defaultVentSprite = __instance.graphic.sprite;
         }
         bool isSpecialVent = __instance.currentTarget != null && __instance.currentTarget.gameObject != null && __instance.currentTarget.gameObject.name.StartsWith("JackInTheBoxVent_");
         __instance.graphic.sprite          = isSpecialVent ? Trickster.getTricksterVentButtonSprite() : defaultVentSprite;
         __instance.buttonLabelText.enabled = !isSpecialVent;
     }
 }
Esempio n. 3
0
        public override string Print(bool link = true, DwarfObject pov = null)
        {
            string eventString = GetYearTime();

            eventString += Trickster?.ToLink(link, pov) ?? "an unknown creature";
            eventString += " fooled ";
            eventString += Target?.ToLink(link, pov) ?? "an unknown civilization";
            eventString += " into believing ";
            eventString += Trickster?.ToLink(link, pov) ?? "an unknown creature";
            eventString += " was ";
            eventString += Identity.ToLink(link, pov);
            eventString += PrintParentCollection(link, pov);
            eventString += ".";
            return(eventString);
        }
Esempio n. 4
0
        public AssumeIdentity(List <Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "trickster_hfid": Trickster = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break;

                case "identity_id": property.Known = true; Identity = HistoricalFigure.Unknown; break;     // TODO Bad ID, so unknown for now.

                case "target_enid": Target = world.GetEntity(Convert.ToInt32(property.Value)); break;

                case "trickster": if (Trickster == null)
                    {
                        Trickster = world.GetHistoricalFigure(Convert.ToInt32(property.Value));
                    }
                    else
                    {
                        property.Known = true;
                    } break;

                case "target": if (Target == null)
                    {
                        Target = world.GetEntity(Convert.ToInt32(property.Value));
                    }
                    else
                    {
                        property.Known = true;
                    } break;
                }
            }

            Trickster.AddEvent(this);
            Identity.AddEvent(this);
            Target.AddEvent(this);
        }
Esempio n. 5
0
        public AssumeIdentity(List <Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "identity_id":
                    IdentityId = Convert.ToInt32(property.Value);
                    break;

                case "target_enid":
                    Target = world.GetEntity(Convert.ToInt32(property.Value));
                    break;

                case "identity_histfig_id":
                case "identity_nemesis_id":
                case "trickster_hfid":
                case "trickster":
                    if (Trickster == null)
                    {
                        Trickster = world.GetHistoricalFigure(Convert.ToInt32(property.Value));
                    }
                    else
                    {
                        property.Known = true;
                    }
                    break;

                case "target":
                    if (Target == null)
                    {
                        Target = world.GetEntity(Convert.ToInt32(property.Value));
                    }
                    else
                    {
                        property.Known = true;
                    }
                    break;

                case "identity_name":
                    IdentityName = property.Value;
                    break;

                case "identity_race":
                    IdentityRace = world.GetCreatureInfo(property.Value);
                    break;

                case "identity_caste":
                    IdentityCaste = string.Intern(Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')));
                    break;
                }
            }

            Trickster.AddEvent(this);
            Target.AddEvent(this);
            if (!string.IsNullOrEmpty(IdentityName))
            {
                Identity = new Identity(IdentityName, IdentityRace, IdentityCaste);
            }
        }
Esempio n. 6
0
    public void AddEnemy(int enemyint, int _x, float _y = 0f)
    {
        float x = 0f;

        if (_x == 0)
        {
            x = Random.Range(-0.95f, 0.95f);
        }
        else
        {
            x = ((float)_x / 100 - 0.5f) * 2;
        }
        string enemy;

        if (enemyint == 0)
        {
            enemy = "LightShip";
        }
        else if (enemyint == 1)
        {
            enemy = "MediumShip";
        }
        else if (enemyint == 2)
        {
            enemy = "HeavyShip";
        }
        else if (enemyint == 3)
        {
            enemy = "SuperHeavyShip";
        }
        else if (enemyint == 4)
        {
            enemy = "Bomber";
        }
        else if (enemyint == 5)
        {
            enemy = "Trickster";
        }
        else if (enemyint == 6)
        {
            enemy = "Teleporter";
        }
        else if (enemyint == 7)
        {
            enemy = "InvisibleShip";
        }
        else if (enemyint == 8)
        {
            enemy = "Cluster";
        }
        else if (enemyint == 9)
        {
            enemy = "Carrier";
        }
        else if (enemyint == 10)
        {
            enemy = "Asteroid1";
        }
        else if (enemyint == 11)
        {
            enemy = "Asteroid2";
        }
        else if (enemyint == 12)
        {
            enemy = "Asteroid3";
        }
        else if (enemyint == 13)
        {
            enemy = "Trickster";
            GameObject instancet = Instantiate(Resources.Load(enemy, typeof(GameObject))) as GameObject;
            instancet.transform.position = new Vector2(x * stageRight, stageTop);
            Trickster e = instancet.GetComponent <Trickster>();
            e.Left = true;
            return;
        }
        else if (enemyint == 14)
        {
            enemy = "Trickster";
            GameObject instancet = Instantiate(Resources.Load(enemy, typeof(GameObject))) as GameObject;
            instancet.transform.position = new Vector2(x * stageRight, stageTop);
            Trickster e = instancet.GetComponent <Trickster>();
            e.Left = false;
            return;
        }
        else
        {
            enemy = null;
        }
        GameObject instance = Instantiate(Resources.Load(enemy, typeof(GameObject))) as GameObject;

        instance.transform.position = new Vector2(x * stageRight, stageTop);

        /*enemy = new Asteroid(_x, _y, 1);
         * enemy.cacheAsBitmap = true;
         * enemiesMc.addChild(enemy);
         * enemy = null;*/
    }