private void PlayerTribeSelectorButton_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right) { if (PlayerTribeSelector.Player != null) { var cm = new PlayerContextMenu(World.Default.Map, PlayerTribeSelector.Player, true); cm.Show(PlayerTribeSelectorButton, e.Location); } else if (PlayerTribeSelector.Tribe != null) { var cm = new TribeContextMenu(World.Default.Map, PlayerTribeSelector.Tribe); cm.Show(PlayerTribeSelectorButton, e.Location); } } else if (e.Button == MouseButtons.Left) { if (PlayerTribeSelector.Player != null) { World.Default.Map.SetCenter(PlayerTribeSelector.Player); World.Default.Map.EventPublisher.SelectPlayer(null, PlayerTribeSelector.Player, VillageTools.PinPoint); } else if (PlayerTribeSelector.Tribe != null) { World.Default.Map.SetCenter(PlayerTribeSelector.Tribe); World.Default.Map.EventPublisher.SelectTribe(null, PlayerTribeSelector.Tribe, VillageTools.PinPoint); } } }
public void ShowContext(Point p) { if (TableModel != null) { var context = new TribeContextMenu(_map, Tribe); context.Show(TableModel.Table, p); } }
private void _Tribe_MouseClick(object sender, MouseEventArgs e) { if (Plan.Target.HasTribe) { if (e.Button == MouseButtons.Right) { var cm = new TribeContextMenu(World.Default.Map, Plan.Target.Player.Tribe); cm.Show(_Tribe, e.Location); } else if (e.Button == MouseButtons.Left) { World.Default.Map.Manipulators.SetManipulator(ManipulatorManagerTypes.Default); World.Default.Map.EventPublisher.SelectVillages(null, Plan.Target.Player.Tribe, VillageTools.PinPoint); } } }