private void method_0( IShape2D path, Color color, Matrix4D transform, bool filled, double extrusion, bool isChar) { if (!path.HasSegments) { return; } ArgbColor plotColor = this.surface_0.GetPlotColor(this.dxfEntity_0, color); if (this.graphicElement1Node_0 == null) { this.graphicElement1Node_0 = new GraphicElement1Node(plotColor); this.graphics_0.AddNewGraphicElement(this.dxfEntity_0, this.igraphicElementBlock_0, (GraphicElement1)this.graphicElement1Node_0); } else if (this.graphicElement1Node_0.Color != plotColor) { this.graphicElement1Node_0.Next = new GraphicElement1Node(plotColor); this.graphicElement1Node_0 = this.graphicElement1Node_0.Next; } IList <Polyline2D> flattened = (IList <Polyline2D>)ShapeTool.GetFlattened(path, this.surface_0.Config.ShapeFlattenEpsilon); if (!filled) { IList <WW.Math.Geometry.Polyline3D> polyline3DList1 = DxfUtil.smethod_41(flattened, transform); foreach (WW.Math.Geometry.Polyline3D polyline in (IEnumerable <WW.Math.Geometry.Polyline3D>)polyline3DList1) { this.graphicElement1Node_0.Geometry.Add(WW.Cad.Drawing.Surface.Polyline3D.CreatePrimitive(polyline)); } if (extrusion == 0.0) { return; } IList <WW.Math.Geometry.Polyline3D> polyline3DList2 = DxfUtil.smethod_41(flattened, transform * Transformation4D.Translation(0.0, 0.0, extrusion)); foreach (WW.Math.Geometry.Polyline3D polyline in (IEnumerable <WW.Math.Geometry.Polyline3D>)polyline3DList2) { this.graphicElement1Node_0.Geometry.Add(WW.Cad.Drawing.Surface.Polyline3D.CreatePrimitive(polyline)); } for (int index1 = polyline3DList1.Count - 1; index1 >= 0; --index1) { WW.Math.Geometry.Polyline3D polyline3D1 = polyline3DList1[index1]; WW.Math.Geometry.Polyline3D polyline3D2 = polyline3DList2[index1]; for (int index2 = polyline3D1.Count - 1; index2 >= 0; --index2) { this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Segment(polyline3D1[index2], polyline3D2[index2])); } } } else { List <Triangulator2D.Triangle> triangleList; List <WW.Math.Point2D> point2DList; if (isChar) { Class454 class454 = this.surface_0.CharTriangulationCache.method_0(path, this.surface_0.Config); triangleList = class454.Triangles; point2DList = class454.Points; } else { triangleList = new List <Triangulator2D.Triangle>(); point2DList = new List <WW.Math.Point2D>(); IList <IList <WW.Math.Point2D> > polygons = (IList <IList <WW.Math.Point2D> >) new List <IList <WW.Math.Point2D> >(); foreach (Polyline2D polyline2D in (IEnumerable <Polyline2D>)flattened) { polygons.Add((IList <WW.Math.Point2D>)polyline2D); } Triangulator2D.Triangulate(polygons, (IList <Triangulator2D.Triangle>)triangleList, (IList <WW.Math.Point2D>)point2DList); } Polyline2D polyline = new Polyline2D((IEnumerable <WW.Math.Point2D>)point2DList); WW.Math.Geometry.Polyline3D polyline3D1 = DxfUtil.smethod_42(polyline, transform); if (extrusion == 0.0) { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Triangle(polyline3D1[triangle.I0], polyline3D1[triangle.I1], polyline3D1[triangle.I2])); } } else { if (extrusion == 0.0) { return; } IList <WW.Math.Geometry.Polyline3D> polyline3DList1 = DxfUtil.smethod_41(flattened, transform); Matrix4D transform1 = transform * Transformation4D.Translation(0.0, 0.0, extrusion); WW.Math.Geometry.Polyline3D polyline3D2 = DxfUtil.smethod_42(polyline, transform1); IList <WW.Math.Geometry.Polyline3D> polyline3DList2 = DxfUtil.smethod_41(flattened, transform1); if (extrusion > 0.0) { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Triangle(polyline3D1[triangle.I0], polyline3D1[triangle.I2], polyline3D1[triangle.I1])); } for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Triangle(polyline3D2[triangle.I0], polyline3D2[triangle.I1], polyline3D2[triangle.I2])); } } else { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Triangle(polyline3D1[triangle.I0], polyline3D1[triangle.I1], polyline3D1[triangle.I2])); } for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.graphicElement1Node_0.Geometry.Add((IPrimitive) new WW.Cad.Drawing.Surface.Triangle(polyline3D2[triangle.I0], polyline3D2[triangle.I2], polyline3D2[triangle.I1])); } } for (int index1 = polyline3DList1.Count - 1; index1 >= 0; --index1) { WW.Math.Geometry.Polyline3D polyline3D3 = polyline3DList1[index1]; WW.Math.Geometry.Polyline3D polyline3D4 = polyline3DList2[index1]; Polyline2D polyline2D = flattened[index1]; IList <Vector3D> normals = (IList <Vector3D>) new List <Vector3D>(polyline3D3.Count + 1); for (int index2 = 0; index2 < polyline3D3.Count; ++index2) { int index3 = (index2 + 1) % polyline3D3.Count; Vector2D vector2D = polyline2D[index3] - polyline2D[index2]; normals.Add(transform.Transform(new Vector3D(vector2D.Y, -vector2D.X, 0.0))); } normals.Add(normals[0]); this.graphicElement1Node_0.Geometry.Add((IPrimitive) new QuadStrip2((IList <WW.Math.Point3D>)polyline3D3, (IList <WW.Math.Point3D>)polyline3D4, normals, 0, 0)); } } } }
private void method_0( IShape2D path, Color color, Matrix4D transform, bool filled, double extrusion, bool isChar) { if (!path.HasSegments) { return; } ISurfaceGraphicsFactory graphicsFactory0 = this.isurfaceGraphicsFactory_0; IList <Polyline2D> flattened = (IList <Polyline2D>)ShapeTool.GetFlattened(path, this.surface_0.Config.ShapeFlattenEpsilon); this.isurfaceGraphicsFactory_0.SetColor(this.surface_0.GetPlotColor(this.dxfEntity_0, color)); Interface41 transformer = (Interface41)this.surface_0.GetTransformer().Clone(); transformer.SetPreTransform(transform); if (!filled) { IList <Polyline4D> polyline4DList1 = DxfUtil.smethod_48(flattened, transformer); foreach (Polyline4D polyline4D in (IEnumerable <Polyline4D>)polyline4DList1) { graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D, polyline4D.Closed); } if (extrusion == 0.0) { return; } transformer.SetPreTransform(Transformation4D.Translation(0.0, 0.0, extrusion)); IList <Polyline4D> polyline4DList2 = DxfUtil.smethod_48(flattened, transformer); foreach (Polyline4D polyline4D in (IEnumerable <Polyline4D>)polyline4DList2) { graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D, polyline4D.Closed); } Polyline4D polyline4D1 = new Polyline4D(2); polyline4D1.Add(Vector4D.Zero); polyline4D1.Add(Vector4D.Zero); for (int index1 = polyline4DList1.Count - 1; index1 >= 0; --index1) { Polyline4D polyline4D2 = polyline4DList1[index1]; Polyline4D polyline4D3 = polyline4DList2[index1]; for (int index2 = polyline4D2.Count - 1; index2 >= 0; --index2) { polyline4D1[0] = polyline4D2[index2]; polyline4D1[1] = polyline4D3[index2]; graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D1, false); } } } else { List <Triangulator2D.Triangle> triangleList; List <WW.Math.Point2D> point2DList; if (isChar) { Class454 class454 = this.surface_0.CharTriangulationCache.method_0(path, this.surface_0.Config); triangleList = class454.Triangles; point2DList = class454.Points; } else { triangleList = new List <Triangulator2D.Triangle>(); point2DList = new List <WW.Math.Point2D>(); IList <IList <WW.Math.Point2D> > polygons = (IList <IList <WW.Math.Point2D> >) new List <IList <WW.Math.Point2D> >(); foreach (Polyline2D polyline2D in (IEnumerable <Polyline2D>)flattened) { polygons.Add((IList <WW.Math.Point2D>)polyline2D); } Triangulator2D.Triangulate(polygons, (IList <Triangulator2D.Triangle>)triangleList, (IList <WW.Math.Point2D>)point2DList); } Polyline2D polyline = new Polyline2D((IEnumerable <WW.Math.Point2D>)point2DList); Polyline4D polyline4D1 = DxfUtil.smethod_49(polyline, transformer); if (extrusion == 0.0) { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I1], polyline4D1[triangle.I2], (IList <bool>)null); } } else { if (extrusion == 0.0) { return; } IList <Polyline4D> polyline4DList1 = DxfUtil.smethod_48(flattened, transformer); transformer.SetPreTransform(Transformation4D.Translation(0.0, 0.0, extrusion)); Polyline4D polyline4D2 = DxfUtil.smethod_49(polyline, transformer); IList <Polyline4D> polyline4DList2 = DxfUtil.smethod_48(flattened, transformer); if (extrusion > 0.0) { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I2], polyline4D1[triangle.I1], (IList <bool>)null); } for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D2[triangle.I0], polyline4D2[triangle.I1], polyline4D2[triangle.I2], (IList <bool>)null); } } else { for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I1], polyline4D1[triangle.I2], (IList <bool>)null); } for (int index = 0; index < triangleList.Count; ++index) { Triangulator2D.Triangle triangle = triangleList[index]; this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D2[triangle.I0], polyline4D2[triangle.I2], polyline4D2[triangle.I1], (IList <bool>)null); } } for (int index1 = polyline4DList1.Count - 1; index1 >= 0; --index1) { Polyline4D polyline4D3 = polyline4DList1[index1]; Polyline4D polyline4D4 = polyline4DList2[index1]; Polyline2D polyline2D = flattened[index1]; IList <Vector3D> normals = (IList <Vector3D>) new List <Vector3D>(polyline4D3.Count + 1); for (int index2 = 0; index2 < polyline4D3.Count; ++index2) { int index3 = (index2 + 1) % polyline4D3.Count; Vector2D vector2D = polyline2D[index3] - polyline2D[index2]; normals.Add(transformer.Transform(new Vector3D(vector2D.Y, -vector2D.X, 0.0))); } normals.Add(normals[0]); this.isurfaceGraphicsFactory_0.CreateQuadStrip((IList <Vector4D>)polyline4D3, (IList <Vector4D>)polyline4D4, normals, 0, 0); } } } }