private void CreateTriangularLader(float x, float y) { TriangularLader lader = new TriangularLader(x, y); lader.FloorY = Floor.Y; lader.ImageLoaded += TriLad_ImageLoaded; TriangularLaders.Add(lader); }
private void TriLad_ImageLoaded(Entity entity) { TriangularLader lader = (TriangularLader)entity; Entity_ImageLoaded(lader); }