Esempio n. 1
0
        public static void Control(ScratchControl ctl, RectList rects)
        {
            //Then render that to triangles
            Console.WriteLine("Creating triangle library");
            TrianglesList trianglesList = RasterLib.RasterApi.CreateTrianglesList();

            foreach (string filename in ctl.FileNamesInStlLibrary)
            {
                trianglesList.ImportAndReduceToUnit(filename);
            }

            //Render the rectangles out as shapes(Triangles) to a new set of triangles
            Triangles triangles = RasterLib.RasterApi.Renderer.RenderRectsAsStlMapping(rects, trianglesList);

            Console.WriteLine("Rendering triangles to grid");

            //Reduce scale to 1x1x1, making it 1mm x 1mm x 1mm
            triangles.CalcNormals();
            triangles.ReduceToUnit();
            triangles.Translate(0.5f, 0.5f, 0.5f);

            //Scale up to make an exactly sized models in inches then millimeters
            const float finalSizeInInches      = 2;
            const float finalSizeInMillimeters = finalSizeInInches * 25.4f; //Inches to millimeters

            triangles.Scale(finalSizeInMillimeters, finalSizeInMillimeters, finalSizeInMillimeters);

            //Save final result to STL file
            Console.WriteLine("Saving triangles to {0}", ctl.FileNameOutStl);
            RasterLib.RasterApi.SaveTrianglesToStlAscii(ctl.FileNameOutStl, triangles);

            //So.. as long as we are here.. let's make a preview

            //Since we can, normalize it now
            triangles.ReduceToUnit();

            //Save a rendering out to a PNG, why not, too.
            Console.WriteLine("Creating preview grid");
            Grid gridFromStl = RasterLib.RasterApi.CreateGrid(96, 96, 96, 4);

            Console.WriteLine("Rendering triangles to grid");
            RasterLib.RasterApi.Renderer.RenderTrianglesToGrid(triangles, gridFromStl);

            //Then render to a new grid
            Console.WriteLine("Rendering grid to oblique preview grid");
            Grid gridObliqueRendered = RasterLib.RasterApi.Renderer.RenderObliqueCells(gridFromStl);

            //Then save
            if (ctl.FileNameOutStlPreview != null)
            {
                Console.WriteLine("Saving file to {0}", ctl.FileNameOutStlPreview);
                GraphicsApi.SaveFlatPng(ctl.FileNameOutStlPreview, gridObliqueRendered);
            }
        }
Esempio n. 2
0
        /* Example:
         * Purpose:
         *
         * Example concepts:
         *  1) Create Code from code string
         *  2) Extracting codename from Code
         *  3) Loading library of Triangles
         *  4) Rendering Grid to Triangles
         *  5) Scaling for absolute real-world dimensions in inches
         *  6) Converting inches to millimeters
         *  7) Saving New STL to file
         */
        static void Main()
        {
            //Glyphics codeString string

            /*
             *                    const string code = @"PrintableNexus,Size3D4 64 64 64;Spawn 25 5 25;PenShape 1;
             *        PenColorD4 31 127 255 255;WallCube 1;
             *
             *        PenColorD4 255 255 255 255;PenSize 1 2 1;Rect 0 0 0 31 0 31;Rect 0 0 32 31 0 63;Rect 32 0 0 63 0 31;Rect 32 0 32 63 0 63;Rect 16 0 16 48 0 48;
             *        PenSize 1 1 1;PenColorD4 31 127 255 255;FillRect 17 0 17 47 0 47;FillRect 16 1 49 48 16 63;
             *        PenColorD4 0 0 0 0;
             *        FillRect 17 1 49 47 15 63;
             *        Rect 0 1 0 63 63 63;
             *        ImgEdgeX 255 255 255 255;ImgEdgeY 255 255 255 255;ImgEdgeZ 255 255 255 255;
             #Now draw the multicolor volumes
             *        PenShape 2;
             *        PenColorD3 127 255 127;FillRect 2 1 2 13 12 13;
             *        PenColorD3 255 127 127;FillRect 2 1 18 13 12 29;
             *        PenColorD3 127 127 255;FillRect 2 1 34 13 12 45;
             *        PenColorD3 255 255 127;FillRect 2 1 50 13 12 61;
             *        PenColorD3 255 127 255;FillRect 18 1 2 29 12 13;
             *
             # Shape on top
             #        PenShape 3;PenColorD3 255 255 255;FillRect 26 17 51 36 28 62;
             #
             #Finally create a mirror image to the other side
             #        ImgMirrorX
             #        ";
             */
            const string code = @"_Palette,
Size3D4 16 16 16
PenShape 1
PenColorD4 31 127 255 255
WallCube 1

PenShape 1
Plot 2 1 2
Rect 1 1 1 14 2 14
FillRect 4 1 4 11 10 11

#Cylinders
PenShape 2
Rect 1 3 1 2 12 2

#Cone
PenShape 3
Rect 1 13 1 2 14 2
FillRect 4 10 4 11 16 11

ImgMirrorX
ImgMirrorZ
";

            //Then render that to triangles
            string dir = "C:\\Github\\Glyphics2\\Stl Files\\";

            Console.WriteLine("Creating triangle library");

            TrianglesList trianglesList = RasterLib.RasterApi.CreateTrianglesList();

            trianglesList.ImportAndReduceToUnit(dir + "Box.stl");                //1
            trianglesList.ImportAndReduceToUnit(dir + "Cylinder.stl");           //2
            trianglesList.ImportAndReduceToUnit(dir + "Cone.stl");               //3
            trianglesList.ImportAndReduceToUnit(dir + "Wedge.stl");              //3
            trianglesList.ImportAndReduceToUnit(dir + "WedgeCorn1.stl");         //4
            trianglesList.ImportAndReduceToUnit(dir + "WedgeCorn2.stl");         //5
            trianglesList.ImportAndReduceToUnit(dir + "WedgeCurved.stl");        //6
            trianglesList.ImportAndReduceToUnit(dir + "WedgeCurvedCorner1.stl"); //7
            trianglesList.ImportAndReduceToUnit(dir + "WedgeCurvedCorner2.stl"); //8

            //            const string codeString = @"PrintableNexus,Size3D4 4 4 4;PenColorD4 255 255 255 255;FillRect 0 0 0 4 4 4;";
            Console.WriteLine("Code: {0}", code);

            //Glyphics codeString object
            Code rasterCode = RasterLib.RasterApi.CreateCode(code);

            //Extract codename from codeString object, to use for filename
            Codename codename = RasterLib.RasterApi.CodeToCodename(rasterCode);

            //Create filename
            string outputFilename = dir + codename.Name + ".STL";

            Console.WriteLine("\nOutput Filename: {0}", outputFilename);

            //Convert the codeString to actual grid
            Console.WriteLine("Code to grid");
            Grid grid = RasterLib.RasterApi.CodeToGrid(rasterCode);

            //Convert to rects
            Console.WriteLine("Grid to rects");
            RectList rects = RasterLib.RasterApi.GridToRects(grid);

//            Triangles tris = trianglesList.GetTriangles(2);
//          Console.WriteLine(tris);

            /*
             * const string filename1 = "C:\\Github\\Glyphics2\\Examples\\ExampleCodeToSTL\\cube_ascii.stl";
             * const string filename2 = "C:\\Github\\Glyphics2\\Examples\\ExampleCodeToSTL\\archquad.stl";
             * const string filename3 = "C:\\Github\\Glyphics2\\Examples\\ExampleCodeToSTL\\pipesphere.stl";
             *
             * //Import the models and make sure they are unit sized
             * trianglesList.ImportAndReduceToUnit(filename1);
             * trianglesList.ImportAndReduceToUnit(filename2);
             * trianglesList.ImportAndReduceToUnit(filename3);
             */
            //Render the rectangles out as shapes(Triangles) to a new set of triangles
            Triangles triangles = RasterLib.RasterApi.Renderer.RenderRectsAsStlMapping(rects, trianglesList);

            Console.WriteLine("Rendering triangles to grid");

            //Reduce scale to 1x1x1, making it 1mm x 1mm x 1mm
            triangles.CalcNormals();
            triangles.ReduceToUnit();
            triangles.Translate(0.5f, 0.5f, 0.5f);

            //Scale up to make an exactly sized models in inches then millimeters
            const float finalSizeInInches      = 2;
            const float finalSizeInMillimeters = finalSizeInInches * 25.4f; //Inches to millimeters

            triangles.Scale(finalSizeInMillimeters, finalSizeInMillimeters, finalSizeInMillimeters);

            //Save final result to STL file
            Console.WriteLine("Saving triangles to {0}", outputFilename);
            RasterLib.RasterApi.SaveTrianglesToStlAscii(outputFilename, triangles);

            //So.. as long as we are here.. let's make a preview

            //Since we can, normalize it now
            triangles.ReduceToUnit();

            //Save a rendering out to a PNG, why not, too.
            Console.WriteLine("Creating preview grid");
            Grid gridFromStl = RasterLib.RasterApi.CreateGrid(96, 96, 96, 4);

            Console.WriteLine("Rendering triangles to grid");
            RasterLib.RasterApi.Renderer.RenderTrianglesToGrid(triangles, gridFromStl);

            //Then render to a new grid
            Console.WriteLine("Rendering grid to oblique preview grid");
            Grid gridObliqueRendered = RasterLib.RasterApi.Renderer.RenderObliqueCells(gridFromStl);

            //Then save
            //const string filenamePreview = "..\\..\\preview.png";
            //Console.WriteLine("Saving file to {0}", filenamePreview);
            //GraphicsApi.SaveFlatPng(filenamePreview, gridObliqueRendered);

            //.. and write finish
            Console.WriteLine("\nDone.");
        }