public TriangleSolitaireMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); _deckGPile = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _discardGPile = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _triangle = new TriangleWPF(); StackPanel stack = new StackPanel(); _deckGPile.Margin = new Thickness(5, 5, 5, 5); _deckGPile.HorizontalAlignment = HorizontalAlignment.Left; _deckGPile.VerticalAlignment = VerticalAlignment.Top; _discardGPile.Margin = new Thickness(5); _discardGPile.HorizontalAlignment = HorizontalAlignment.Left; _discardGPile.VerticalAlignment = VerticalAlignment.Top; StackPanel other = new StackPanel() { Orientation = Orientation.Horizontal }; other.Children.Add(_deckGPile); other.Children.Add(_discardGPile); other.Children.Add(_triangle); stack.Children.Add(other); Content = stack; //if not doing this, rethink. }
public PyramidSolitaireMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); _deckGPile = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _discardGPile = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _discardGPile.Margin = new Thickness(5); _discardGPile.HorizontalAlignment = HorizontalAlignment.Left; _discardGPile.VerticalAlignment = VerticalAlignment.Top; StackPanel stack = new StackPanel(); _currentCard = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _playerBoard = new CardBoardWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _triangle = new TriangleWPF(); var playButton = GetGamingButton("Play Selected Cards", nameof(PyramidSolitaireMainViewModel.PlaySelectedCardsAsync)); _deckGPile.Margin = new Thickness(5, 5, 5, 5); _deckGPile.HorizontalAlignment = HorizontalAlignment.Left; _deckGPile.VerticalAlignment = VerticalAlignment.Top; StackPanel other = new StackPanel() { Orientation = Orientation.Horizontal }; other.Children.Add(_deckGPile); other.Children.Add(_discardGPile); other.Children.Add(_currentCard); other.Children.Add(_triangle); stack.Children.Add(other); stack.Children.Add(_playerBoard); playButton.HorizontalAlignment = HorizontalAlignment.Left; playButton.VerticalAlignment = VerticalAlignment.Top; stack.Children.Add(playButton); var thisLabel = new SimpleLabelGrid(); thisLabel.AddRow("Score", nameof(PyramidSolitaireMainViewModel.Score)); stack.Children.Add(thisLabel.GetContent); Content = stack; //if not doing this, rethink. }