Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other != null && other.gameObject != null)
        {
            TriangleShip ship = other.gameObject.GetComponent <TriangleShip>();

            if (ship != null)
            {
                if (ship.GetShipState() == ShipState.ShipState_Alive)
                {
                    PlayerManager.getInstance().PlayerDie();
                }
            }
        }
    }
Esempio n. 2
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    void OnTriggerEnter2D(Collider2D other)
    {
        if (other != null && other.gameObject != null)
        {
            if (IsHurtPlayer)
            {
                TriangleShip ship = other.gameObject.GetComponent <TriangleShip>();

                if (ship != null)
                {
                    ship.HurtByEnemy(HurtPlayerValue);
                }
            }

            if (IsHurtEnemy)
            {
                Monster mon = other.gameObject.GetComponent <Monster>();

                if (mon != null)
                {
                    mon.Hurt(HurtEnemyValue);
                }
            }

            if (IsHurtPlayerBullet)
            {
                ShipMBullet bu = other.gameObject.GetComponent <ShipMBullet>();

                if (bu != null)
                {
                    bu.DestroySelf();
                }
            }

            if (IsHurtEnemyBullet)
            {
                EnemyBullet bu = other.gameObject.GetComponent <EnemyBullet>();

                if (bu != null)
                {
                    bu.DestroySelf();
                }
            }
        }
    }
Esempio n. 3
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    void OnTriggerEnter2D(Collider2D other)
    {
        if (CanFly == false)
        {
            return;
        }

        if (other != null && other.gameObject != null)
        {
            TriangleShip pShip = other.gameObject.GetComponent <TriangleShip>();
            if (pShip != null)
            {
                other.gameObject.SendMessage("HurtByEnemy", 1000.0f);

                Destroy(this.gameObject);
            }
        }
    }
Esempio n. 4
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    void OnTriggerEnter2D(Collider2D other)
    {
        if (other != null && other.gameObject != null && ChildAnimationObject != null)
        {
            TriangleShip ship = other.gameObject.GetComponent <TriangleShip>();

            Animator anima = ChildAnimationObject.GetComponent <Animator>();

            if (anima != null && ship != null)
            {
                anima.enabled = true;

                if (AnimationTriggerName != null)
                {
                    anima.SetTrigger("AnimationTriggerName");
                }
            }
        }
    }
Esempio n. 5
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    void OnTriggerExit2D(Collider2D other)
    {
        if (other != null && other.gameObject != null)
        {
            TriangleShip ship = other.gameObject.GetComponent <TriangleShip>();

            if (ship != null)
            {
                PlayerCtrl pCtrl = PlayerManager.getInstance().GetPlayerCtrl();
                if (EdgeType == SceneBoundaryType.SceneBoundary_Up)
                {
                    pCtrl.UnLockUpCtrl();
                }
                else if (EdgeType == SceneBoundaryType.SceneBoundary_Down)
                {
                    pCtrl.UnLockDownCtrl();
                }
            }
        }
    }
Esempio n. 6
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 public void PlayerDie(bool MustDie = false)
 {
     if (m_Player != null)
     {
         TriangleShip ship = m_Player.GetComponent <TriangleShip> ();
         if (ship != null && ship.GetShipState() == ShipState.ShipState_Alive)
         {
             if (MustDie == true)
             {
                 ship.ShipDie();
             }
             else
             {
                 if (ship.IsGod == false)
                 {
                     ship.ShipDie();
                 }
             }
         }
     }
 }
Esempio n. 7
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    void OnTriggerStay2D(Collider2D other)
    {
        if (other != null && other.gameObject != null)
        {
            TriangleShip ship = other.gameObject.GetComponent <TriangleShip>();

            if (ship != null)
            {
                PlayerManager.getInstance().PlayerDie(ForcesDeath);
            }
            //
            if (StopBullet)
            {
                EnemyBullet bullet = other.gameObject.GetComponent <EnemyBullet>();

                if (bullet != null)
                {
                    Destroy(bullet.gameObject);
                }
            }
        }
    }
Esempio n. 8
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 public void SetMainBody(TriangleShip body)
 {
     m_MainBody = body;
 }
Esempio n. 9
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 public void SetMainBody(TriangleShip ship)
 {
     m_CtrlShip = ship;
 }
Esempio n. 10
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 public void SetMainBody(TriangleShip ship)
 {
     m_MainBody = ship;
 }
Esempio n. 11
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 public void SetShip(TriangleShip ship)
 {
     FollowShip = ship;
 }
Esempio n. 12
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    public GameObject CreatePlayer(Vector2 StartPos, int LevelNum)
    {
        GameObject SceneManager = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "SceneManager"));

        SceneManager.transform.position = new Vector3(StartPos.x, StartPos.y, SceneManager.transform.position.z);

        m_SceneMover = SceneManager.GetComponent <ScenePathMover> ();

        m_SceneMover.LoadMiddleScene(LevelNum);

        m_ShipGroup = SceneManager.transform.Find("ShipGroup").gameObject;

        m_PlayerCtrl = m_ShipGroup.GetComponent <PlayerCtrl>();

        m_Player = SceneManager.transform.Find("ShipGroup/TriangleShipObj").gameObject;

        TriangleShip ship = m_Player.GetComponent <TriangleShip> ();

        ship.StartPosObject = SceneManager.transform.Find("ShipGroup/StartPos").gameObject;

        ship.StartPosObject.SetActive(false);

        ship.BornPosObject = SceneManager.transform.Find("ShipGroup/BornPos").gameObject;

        ship.BornPosObject.SetActive(false);

        ship.CompletePosObject = SceneManager.transform.Find("CompletePos").gameObject;

        ship.CompletePosObject.SetActive(false);

        GameCamera = SceneManager.transform.Find("MainCamera").gameObject.GetComponent <LogicCamera>();
        GameCamera.SetShip(ship);
        GameCamera.SetSceneMgrObj(SceneManager);

        m_EnergyBar = SceneManager.transform.Find("Canvas/EnergyBar").gameObject.GetComponent <EnergyBar>();

        m_LifeBar = SceneManager.transform.Find("Canvas/LifeBar").gameObject.GetComponent <LifeBar>();

        for (int i = 0; i < ship.GetCurShipLifeTimes(); ++i)
        {
            m_LifeBar.AddLife();
        }

        m_ThanksBoard = SceneManager.transform.Find("Canvas/ThanksPlayer").gameObject.GetComponent <ThanksBoard>();
        m_ThanksBoard.gameObject.SetActive(false);

        m_BtnCtrl = SceneManager.transform.Find("Canvas/BtnCtrl").gameObject.GetComponent <ButtonCtrl>();
        m_BtnCtrl.SetMainBody(ship);

#if UNITY_STANDALONE
        m_BtnCtrl.gameObject.SetActive(false);
#else
#endif

        MusicManager.GetInstance().SFXCtrl = SceneManager.transform.Find("SFXCtrl").gameObject.GetComponent <SoundController>();

        MusicManager.GetInstance().BGMCtrl = SceneManager.transform.Find("BGMCtrl").gameObject.GetComponent <BGMController>();

        m_GameOverShow = SceneManager.transform.Find("Canvas/GameOver").gameObject;
        m_GameOverShow.SetActive(false);

        return(m_Player);
    }
Esempio n. 13
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 public void SetMainBody(TriangleShip ship)
 {
     BtnLeft.SetMainBody(ship);
     BtnRight.SetMainBody(ship);
 }