Esempio n. 1
0
        private void SierpinskiTriangleButton_Click(object sender, EventArgs e)
        {
            //Configurations of input boxes
            RowsUpDown.Enabled     = false;
            DepthUpDown.Enabled    = true;
            ColourComboBox.Enabled = false;

            drawSierpinskiAsPyramid = false;                                    //regular Sierpinski Triangle

            foreach (Label label in dictOfLabels.Values)                        //Pascal's Triangle labels not needed
            {
                label.SendToBack();
            }

            Graphics sierpinskiTriangle = Graphics.FromImage(trianglesBitmap);  //graphics object to draw on bitmap

            sierpinskiTriangle.Clear(TrianglePictureBox.BackColor);

            DrawSierpinskiTriangle(sierpinskiTriangle, (int)DepthUpDown.Value,
                                   new Point(285, 12), new Point(61, 388), new Point(511, 388), new SolidBrush(ChooseColour(false)), ChoosePen());

            TrianglePictureBox.Refresh();                                       //raise paint event of picture box

            sierpinskiTriangle.Dispose();                                       //release graphics object
        }
Esempio n. 2
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        private void SierpinskiPyramidsButton_Click(object sender, EventArgs e)
        {
            //Configurations of input boxes
            RowsUpDown.Enabled     = false;
            DepthUpDown.Enabled    = true;
            ColourComboBox.Enabled = true;

            drawPascalAsCombinedTriangle = false;                               //Sierpinski Triangle as pyramids
            drawSierpinskiAsPyramid      = true;

            foreach (Label label in dictOfLabels.Values)                        //Pascal's Triangle labels not needed
            {
                label.SendToBack();
            }

            Graphics sierpinskiPyramid = Graphics.FromImage(trianglesBitmap);   //graphics object to draw on bitmap

            sierpinskiPyramid.Clear(TrianglePictureBox.BackColor);

            //Pyramid 1
            DrawSierpinskiTriangle(sierpinskiPyramid, (int)DepthUpDown.Value,
                                   new Point(390, 120), new Point(230, 350), new Point(460, 350), new SolidBrush(ChooseColour(false)), ChoosePen());
            DrawSierpinskiTriangle(sierpinskiPyramid, (int)DepthUpDown.Value, new Point(390, 120), new Point(460, 350),
                                   new Point(510, 290), new SolidBrush(ChooseColour(false)), ChoosePen());
            //Pyramid 2
            DrawSierpinskiTriangle(sierpinskiPyramid, (int)DepthUpDown.Value, new Point(140, 70), new Point(80, 210),
                                   new Point(220, 210), new SolidBrush(ChooseColour(false)), ChoosePen());
            DrawSierpinskiTriangle(sierpinskiPyramid, (int)DepthUpDown.Value, new Point(140, 70), new Point(60, 190),
                                   new Point(80, 210), new SolidBrush(ChooseColour(false)), ChoosePen());

            TrianglePictureBox.Refresh();                                       //raise paint event of picture box

            sierpinskiPyramid.Dispose();                                        //release graphics object
        }
Esempio n. 3
0
        private void PascalsTriangleButton_Click(object sender, EventArgs e)
        {
            //Configurations of input boxes
            RowsUpDown.Enabled     = true;
            DepthUpDown.Enabled    = false;
            ColourComboBox.Enabled = false;

            drawPascalAsCombinedTriangle = false;                               //regular Pascal's Triangle

            Graphics pascalsTriangle = Graphics.FromImage(trianglesBitmap);     //graphics object to draw on bitmap

            pascalsTriangle.Clear(TrianglePictureBox.BackColor);

            DrawPascalsTriangle(pascalsTriangle, new SolidBrush(ChooseColour(true)), new SolidBrush(ChooseColour(false)), ChoosePen());

            TrianglePictureBox.Refresh();                                       //raise paint event of picture box

            pascalsTriangle.Dispose();                                          //release graphics object
        }