Esempio n. 1
0
        /// <summary>
        /// Reconstruct a triangulation from its raw data representation.
        /// </summary>
        public static TriangleNetMesh ToMesh(Polygon polygon, ITriangle[] triangles)
        {
            Otri tri    = default(Otri);
            Osub subseg = default(Osub);
            int  i      = 0;

            int elements = triangles == null ? 0 : triangles.Length;
            int segments = polygon.Segments.Count;

            // TODO: Configuration should be a function argument.
            var mesh = new TriangleNetMesh(new Configuration());

            mesh.TransferNodes(polygon.Points);

            mesh.regions.AddRange(polygon.Regions);
            mesh.behavior.useRegions = polygon.Regions.Count > 0;

            if (polygon.Segments.Count > 0)
            {
                mesh.behavior.Poly = true;
                mesh.holes.AddRange(polygon.Holes);
            }

            // Create the triangles.
            for (i = 0; i < elements; i++)
            {
                mesh.MakeTriangle(ref tri);
            }

            if (mesh.behavior.Poly)
            {
                mesh.insegments = segments;

                // Create the subsegments.
                for (i = 0; i < segments; i++)
                {
                    mesh.MakeSegment(ref subseg);
                }
            }

            var vertexarray = SetNeighbors(mesh, triangles);

            SetSegments(mesh, polygon, vertexarray);

            return(mesh);
        }