Esempio n. 1
0
    private Vector3[] TravelVectors;                   //Vectors set in the start below



    void Start()
    {
        //Contoller events for thumbstick
        InteractionManager.InteractionSourcePressed += OnControllerPressed;
        InteractionManager.InteractionSourceUpdated += OnSourceUpdated;

        for (int m = 0; m < numOfVectors; m++)
        {
            colorArrayAlpha[m] = 1.0f;
        }
        //TriangleList.emitType = TriangleList.EmitType.Beam;
        TravelVectors = TriangleList.GetVectorList();
        numOfVectors  = TriangleList.GetVectorCount();
        //myarrays = new Vector3[numOfVectors][];
    }
Esempio n. 2
0
    private Vector3[] TravelVectors;                   //Vectors set in the start below



    void Start()
    {
        //Contoller events for thumbstick
#if UNITY_WSA
        InteractionManager.InteractionSourcePressed += OnControllerPressed;
        InteractionManager.InteractionSourceUpdated += OnSourceUpdated;
#endif
        for (int m = 0; m < numOfVectors; m++)
        {
            colorArrayAlpha[m] = 1.0f;
        }

        TravelVectors = TriangleList.GetVectorList(TriangleList.EmitType.Beam);
        numOfVectors  = TriangleList.GetVectorCount(TriangleList.EmitType.Beam);


        Quaternion rot = gameObject.transform.rotation;
        for (int i = 0; i < numOfVectors; i++)
        {
            TravelVectors[i] = rot * TravelVectors[i];
        }
    }