// for debugging purposes //int RF1 = 0; //int RF2 = 0; //int GF1 = 0; //int GF2 = 0; void Start() { m_ExpSetup = this.GetComponent <TrialSetup>(); m_ExpManager = this.GetComponent <TrialManager>(); // Find all the HUD elements redArray = GameObject.FindGameObjectsWithTag("RedHUD"); greenArray = GameObject.FindGameObjectsWithTag("GreenHUD"); for (int i = 0; i < 2; i++) { arrayHUD[i] = redArray[i]; arrayHUD[i + 2] = greenArray[i]; } }
// Use this for initialization void Start() { CameraRef = GameObject.Find("HUDCamera"); CarMoveRef = CameraRef.GetComponent <iTweenMove>(); flickManagerRef = this.GetComponent <FlickerManager>(); flickControlRef = GameObject.Find("InnerGreen").GetComponent <FlickerControl>(); pcObjectRef = GameObject.Find("PhotocellCue"); pcFlickerRef = pcObjectRef.GetComponent <FlickerPhotocell>(); trialSetupRef = this.GetComponent <TrialSetup>(); trialCueRef = this.GetComponent <TrialCue>(); trialSpawnRef = this.GetComponent <TrialSpawn>(); locationDataRef = this.GetComponent <LocationData>(); responseDataRef = this.GetComponent <ResponseData>(); }
void Start() { expManagerScript = expManagerObject.GetComponent <TrialManager>(); expSetupScript = expManagerObject.GetComponent <TrialSetup>(); uitext = this.GetComponent <Text>(); }
void Start() { trialSetupRef = this.GetComponent <TrialSetup>(); fixationLoc = GameObject.Find("FixationCross").transform; }