// Use this for initialization void Start() { curRepairs = 4; source = GetComponent <AudioSource>(); handbook.GetComponent <Canvas>(); logger = GetComponent <TrialLogger>(); }
private new void Start() { base.Start(); rend = gameObject.GetComponent <Renderer>(); trialConductor = GameObject.Find("TrialManager").GetComponent <TrialConductor>(); logger = GameObject.Find("TrialManager").GetComponent <TrialLogger>(); oldMaterial = rend.material; }
void Start() { loader = FindObjectOfType <TrialLoader>(); conductor = FindObjectOfType <TrialConductor>(); toggler = FindObjectOfType <ToggleElement>(); logger = FindObjectOfType <TrialLogger>(); targetCandM = FindObjectOfType <TargetChooserAndMarker>(); suggester = FindObjectOfType <TargetSuggester>(); menuManager = FindObjectOfType <MenuManager>(); }
void Awake() { scriptAudio_MainScript = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>(); g_Player = GameObject.FindGameObjectWithTag("Player"); playerTrans = g_Player.GetComponent <Transform>(); platformer2dcharacter_Script = g_Player.GetComponent <PlatformerCharacter2D>(); GOController = GameObject.Find("GameController").GetComponent <GameController>(); systemDialogueMental_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <SystemDialogueMental>(); camera2Dfollow_Script = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera2DFollow>(); scriptDIAProgress_Controller = GameObject.Find("Player").GetComponent <DIAProgress_Controller>(); trialLogger = GameObject.Find("Save").GetComponent <TrialLogger>(); script_Platformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>(); }
// Use this for initialization void Start() { // define the names of the custom datapoints we want to log // trial number, participant ID, trial start/end time are logged automatically List <string> columnList = new List <string> { "Choice", "Status" }; participantID = participantNumber.ToString(); // initialise trial logger trialLogger = GetComponent <TrialLogger>(); trialLogger.Initialize(participantID, columnList); // here we start the first trial immediately, you can start it at any time trialLogger.StartTrial(); }
// Use this for initialization void Start() { // define the names of the custom datapoints we want to log // trial number, participant ID, trial start/end time are logged automatically List <string> columnList = new List <string> { "sphere_x", "sphere_y" }; // initialise trial logger trialLogger = GetComponent <TrialLogger>(); trialLogger.Initialize(participantID, columnList); // here we start the first trial immediately, you can start it at any time trialLogger.StartTrial(); // now we update the trial number on screen trialNumDisplay.UpdateTrialNumber(trialLogger.currentTrialNumber); }
// Use this for initialization void Start() { logger = FindObjectOfType <TrialLogger>(); itemsSplit = items.Split('\n'); suggestTarget(); }
// Use this for initialization void Start() { targetCandM = GameObject.Find("IsoWheel").GetComponent <TargetChooserAndMarker>(); logger = gameObject.GetComponent <TrialLogger>(); loader = GameObject.FindObjectOfType <TrialLoader>(); }
void Start() { logger = GameObject.FindObjectOfType <TrialLogger>(); }
// Use this for initialization void Start() { experimentController = GameObject.Find("GameManager").GetComponent <TrialLogger>(); experimentLogger = GameObject.Find("GameManager").GetComponent <LoggerController>(); }
// Use this for initialization new void Start() { base.Start(); isToplevel = name.Contains("Anchor"); logger = GameObject.Find("TrialManager").GetComponent <TrialLogger>(); }
void Start() { logger = GameObject.Find("TrialManager").GetComponent <TrialLogger>(); }