protected void InitializeMinimal() { ProjectRoot = CreateProjectRootItem(); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Event)); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Switch)); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.State)); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Soundbank)); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AuxBus)); ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AcousticTexture)); TreeUtility.TreeToList(ProjectRoot, Data); }
private void FireSearch(object sender, System.Timers.ElapsedEventArgs e) { if (SearchRoot == null) { SearchRoot = new AkWwiseTreeViewItem(ProjectRoot); } SearchRoot.children.Clear(); SearchItems = new List <AkWwiseTreeViewItem>(new[] { SearchRoot }); TreeUtility.TreeToList(SearchRoot, SearchItems); AkWaapiUtilities.GetResultListDelegate <WwiseObjectInfoJsonObject> callback = (List <WwiseObjectInfoJsonObject> items) => { AddSearchResults(AkWaapiUtilities.ParseObjectInfo(items)); }; AkWaapiUtilities.Search(searchString, searchObjectTypeFilter, waapiWwiseObjectOptions, callback); }
public void Update() { while (treeviewCommandQueue.Count > 0) { if (treeviewCommandQueue.TryDequeue(out TreeViewCommand cmd)) { cmd.Execute(); refreshFlag = true; } } while (toRequeue.Count > 0) { treeviewCommandQueue.Enqueue(toRequeue.Dequeue()); } //Preemptively load items in heirarchy that are close to being exposed ( up to grandchildren of unexpanded items) if (rebuildFlag) { TreeUtility.TreeToList(ProjectRoot, Data); if (TreeView != null) { Preload(ProjectRoot, TreeView.state); } refreshFlag = true; rebuildFlag = false; } //Updates treeView data and sets repaint flag if (refreshFlag) { Changed(); refreshFlag = false; } }