public ElementRotation(Vector3 origin, Axis axis, float angle, bool rescale) { _axis = axis; _angle = angle; _origin = origin; _rescale = rescale; _treeNode = new TreeNodeRotation(this); }
public ElementRotation(ElementRotation rotation) { _axis = rotation._axis; _angle = rotation._angle; _origin = new Vector3(rotation._origin.X, rotation._origin.Y, rotation._origin.Z); _rescale = rotation._rescale; _treeNode = new TreeNodeRotation(this); }
public ElementRotation() { _axis = Axis.x; _angle = 0; _origin = new Vector3(8, 8, 8); _rescale = false; _treeNode = new TreeNodeRotation(this); }