private void treeListGroup_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Return && (this.MoveItems != null || this.MoveGroup != null)) { this.MoveElements(); } else { TreeList_KeyDown.Key(this.treeListGroup, e.KeyCode); } }
private void treeList1_KeyDown(object sender, KeyEventArgs e) { TreeList_KeyDown.Key(this.treeList1, e.KeyCode); }