Esempio n. 1
0
    void TargetLimb()
    {
        Vector3 limbPosition = cam.ScreenToWorldPoint(transform.position);

        limbPosition.z = 0;
        Vector3 sproutPosition = targetLimb.GetClosestBoundsPoints(limbPosition);
        Vector3 limbDirection  = (limbPosition - targetLimb.GetLimbCentre()).normalized;

        limbPrototype.transform.rotation = Quaternion.Lerp(limbPrototype.transform.rotation, Quaternion.LookRotation(Vector3.forward, limbDirection), 10 * Time.deltaTime);
        limbPrototype.SetLimbLine(true, sproutPosition, limbPrototype.transform.up * 0.1f);
        limbPrototype.SetVisible(true);

        closeupCamera.SetPosition(limbPrototype.transform.position + (Vector3.forward * -0.5f));
    }
Esempio n. 2
0
    void CheckOverlap()
    {
        if (Input.touchCount > 0)
        {
            Ray ray = cam.ScreenPointToRay(Input.GetTouch(0).position);
            bTargeting = false;
            Vector2        closestVector = Vector2.positiveInfinity;
            GameObject     closestObj    = null;
            RaycastHit2D[] hits          = Physics2D.RaycastAll(ray.origin, ray.direction * 1.1f);
            if (hits.Length > 0)
            {
                foreach (RaycastHit2D hit in hits)
                {
                    TreeLimb tLimb = hit.collider.gameObject.GetComponent <TreeLimb>();
                    if (tLimb != null)
                    {
                        bTargeting = true;
                        Vector2 myPosition        = cam.ScreenToWorldPoint(transform.position);
                        Vector3 tLimbClosestPoint = tLimb.GetClosestBoundsPoints(hit.point);
                        Vector2 limbHitPosition   = new Vector2(tLimbClosestPoint.x, tLimbClosestPoint.y);
                        Vector2 toHit             = (limbHitPosition - myPosition);
                        if (toHit.magnitude < closestVector.magnitude)
                        {
                            closestVector = toHit;
                            closestObj    = hit.collider.gameObject;
                        }
                    }
                }

                if (bTargeting && (closestObj != null))
                {
                    if (closestObj.transform.root.GetComponent <Player>())
                    {
                        targetLimb = closestObj.GetComponent <TreeLimb>();
                        closeupUI.SetActive(true);
                    }
                }
            }
            else
            {
                targetLimb = null;
                closeupUI.SetActive(false);
            }
        }
    }