public void FindLanding() { if (_camera != null) { //Vector3 key; foreach (var branchLine in TreeInfo.GetVisibleBranhes(_camera)) { if (!_seenTrees.Contains(branchLine.branch.tree)) { _seenTrees.Add(branchLine.branch.tree); } /* * Makes gameObjets... too slow... * key=branchLine.startPt.bucket(minLandingSize); * if (!DesiredLandings.ContainsKey(key)) * { * DesiredLandings.Add(key, new LandingSpot()); * } * /**/ if (!branchLine.hasSeen) { branchLine.hasSeen = true; if (branchLine.inclanation < _desiredInclination.x && branchLine.inclanation > _desiredInclination.y && branchLine.radius < _desiredRadius.x && branchLine.radius > _desiredRadius.y) { nLandingSpots++; //_seenBranches.Add(branchLine); float desirability = branchLine.length; primeLanding.Add(new hotspot(desirability, branchLine.position), new Bounds(branchLine.position, branchLine.endPt - branchLine.startPt)); //new Bounds(branchLine.position, hotspot.GetBucketSize(minLandingSize, minMemoryDistance, oneMeterMemoryDistance, branchLine.position, _thisT.position) * Vector3.one)); } } } } }