public void check_tree_gen() { float expected_error = 5; TreeGeneration checker = new TreeGeneration(); if (checker.counter > 5) { Debug.Log("Max value error"); } }
public void Testing_layer() { TreeGeneration treegen = new TreeGeneration(); TerrainType[,] ter = new TerrainType[11, 11]; if (treegen.terrain_type == "water") { Debug.Log("trees generated on water layer"); } }
public void Testing_maxvalue() { TreeGeneration treegen = new TreeGeneration(); float max = treegen.check_maxvalue; float treevalue = treegen.check_this_tree; if (max > treevalue) { Debug.Log("Tree generation max value bug"); treegen.counter = treegen.counter + 1; } }