private void OnTriggerExit2D(Collider2D collider) { if (collider.CompareTag("TreeBit")) { gripPoint = null; } }
private void OnTriggerEnter2D(Collider2D collider) { if (collider.CompareTag("TreeBit")) { gripPoint = collider.GetComponent <TreeBit>(); if (start) { Init(); start = false; } } }