Esempio n. 1
0
    private void GenerateIsland(int count, int max)
    {
        float percentageToMiddle = Random.Range(0.2f, 0.8f);
        float radVariance = (360f / max) / 180;
        float rad = Random.Range(count * radVariance, (1 + count) * radVariance) + radOffset;

        float xDiff = Mathf.Cos(Mathf.PI * rad) * seaScale.x * percentageToMiddle;
        float zDiff = Mathf.Sin(Mathf.PI * rad) * seaScale.y * percentageToMiddle;

        IslandPlace islandPlace = new IslandPlace();
        islandPlace.position = new Vector2(xDiff, zDiff);

        int xVar = Rand.Variance(0, islandSizeVariance);

        int xSize = islandSize + xVar;
        int zSize = Rand.Variance(islandSize + xVar / 4, (int)(islandSizeVariance / 1.5));
        islandPlace.scale = new Vector2(xSize, zSize);

        Transform newIsland = Instantiate(island).transform;
        TreasureIsland treasureIsland = newIsland.GetComponent<TreasureIsland>();
        treasureIsland.terrainWidth = xSize;
        treasureIsland.terrainLength = zSize;
        treasureIsland.treasureCount = Rand.Variance(treasuresOnIsland, treasureVariance);
        newIsland.parent = parent;
        newIsland.position = new Vector3(xDiff, -0.5f, zDiff);

        placedIslands.Add(islandPlace);
    }
Esempio n. 2
0
        public void Test1()
        {
            int[,] input = { { 1, 0, 0, },
                             { 1, 0, 0, },
                             { 1, 9, 1, } };

            var result = new TreasureIsland().removeObstacle(0, 0, input);

            Assert.AreEqual(3, result);
        }
Esempio n. 3
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        public void Test3()
        {
            int[,] input = { { 1, 1, 0, 1 },
                             { 0, 0, 0, 1 },
                             { 1, 1, 1, 1 },
                             { 1, 1, 1, 1 },
                             { 1, 1, 1, 9 } };

            var result = new TreasureIsland().removeObstacle(0, 0, input);

            Assert.AreEqual(-1, result);
        }
Esempio n. 4
0
 public void BeforeEach()
 {
     TreasureIsland = new TreasureIsland();
 }