public void CreateTreasureDeck_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); //Assert Assert.IsInstanceOfType(deckList, typeof(List <TreasureCard>)); }
public void HasHelicopterList_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var hasCard = deckList.Any(x => x.TreasureCardType == TreasureCardType.HelicopterLift.ToString()); //Assert Assert.IsTrue(hasCard); }
public void SandbagCountIsTwo_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var cardCount = deckList.Count(x => x.TreasureCardType == TreasureCardType.SandBags.ToString()); //Assert Assert.AreEqual(cardCount, 2); }
public void Are28TreasureCards_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); //Assert Assert.AreEqual(28, deckList.Count); }
public void EarthStoneCountIsFive_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var cardCount = deckList.Count(x => x.TreasureCardType == TreasureCardType.EarthStone.ToString()); //Assert Assert.AreEqual(cardCount, 5); }
public void HasStatueOfTheWind_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var hasCard = deckList.Any(x => x.TreasureCardType == TreasureCardType.StatueOfTheWind.ToString()); //Assert Assert.IsTrue(hasCard); }
public void WaterRisesCountIsThree_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var cardCount = deckList.Count(x => x.TreasureCardType == TreasureCardType.WaterRises.ToString()); //Assert Assert.AreEqual(cardCount, 3); }
public void HelicopterListValues_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var card = deckList.FirstOrDefault(x => x.TreasureCardType == TreasureCardType.HelicopterLift.ToString()); //Assert Assert.AreNotEqual(card.Id, Guid.Empty); Assert.AreEqual(card.Name, CardConstants.HELICOPTERLIFT_NAME); Assert.AreEqual(card.Description, CardConstants.HELICOPTERLIFT_DESCRIPTION); Assert.AreEqual(card.Action, CardConstants.HELICOPTERLIFT_ACTION); Assert.AreEqual(card.TreasureCardType, TreasureCardType.HelicopterLift.ToString()); }
public void SandbagValues_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var card = deckList.FirstOrDefault(x => x.TreasureCardType == TreasureCardType.SandBags.ToString()); //Assert Assert.AreNotEqual(card.Id, Guid.Empty); Assert.AreEqual(card.Name, CardConstants.SANDBAG_NAME); Assert.AreEqual(card.Description, CardConstants.SANDBAG_DESCRIPTION); Assert.AreEqual(card.Action, CardConstants.SANDBAG_ACTION); Assert.AreEqual(card.TreasureCardType, TreasureCardType.SandBags.ToString()); }
public void EarthStoneValues_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var card = deckList.FirstOrDefault(x => x.TreasureCardType == TreasureCardType.EarthStone.ToString()); //Assert Assert.AreNotEqual(card.Id, Guid.Empty); Assert.AreEqual(card.Name, CardConstants.EARTH_STONE_NAME); Assert.AreEqual(card.Description, ""); Assert.AreEqual(card.Action, ""); Assert.AreEqual(card.TreasureCardType, TreasureCardType.EarthStone.ToString()); }
public void StatueOfTheWindValues_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var card = deckList.FirstOrDefault(x => x.TreasureCardType == TreasureCardType.StatueOfTheWind.ToString()); //Assert Assert.AreNotEqual(card.Id, Guid.Empty); Assert.AreEqual(card.Name, CardConstants.STATUE_OF_THE_WIND_NAME); Assert.AreEqual(card.Description, ""); Assert.AreEqual(card.Action, ""); Assert.AreEqual(card.TreasureCardType, TreasureCardType.StatueOfTheWind.ToString()); }
public void CrystalOfFireValues_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); var card = deckList.FirstOrDefault(x => x.TreasureCardType == TreasureCardType.CrystalOfFire.ToString()); //Assert Assert.AreNotEqual(card.Id, Guid.Empty); Assert.AreEqual(card.Name, CardConstants.CRYSTAL_OF_FIRE_NAME.ToString()); Assert.AreEqual(card.Description, ""); Assert.AreEqual(card.Action, ""); Assert.AreEqual(card.TreasureCardType, TreasureCardType.CrystalOfFire.ToString()); }
public void NoOneHasAnyCards() { //Arrange var canWin = new CanWin_OnePlayerHasHelicopterCard(); var islandTile = CreateIslandTile(); var treasureDeckFactory = new TreasureDeckFactory(); var playerTreasureCards = new TreasureDrawDeckFactory(treasureDeckFactory.Create()).Create(); //Act var result = canWin.CanWin(islandTile, playerTreasureCards); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, CanWinConstants.NO_HELICOTER_LIFT_CARD); }
public void PlayerOneHasOneSandBagCard() { //Arrange var canWin = new CanWin_OnePlayerHasHelicopterCard(); var islandTile = CreateIslandTile(); var treasureDeckFactory = new TreasureDeckFactory(); var playerTreasureCards = new TreasureDrawDeckFactory(treasureDeckFactory.Create()).Create(); playerTreasureCards.First(x => x.Name == CardConstants.SANDBAG_NAME.ToString()).DeckTheCardIsIn = Enum.TeasureCardDeckId.PlayerOneDeck.ToString(); //Act var result = canWin.CanWin(islandTile, playerTreasureCards); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, CanWinConstants.NO_HELICOTER_LIFT_CARD.ToString()); }
public void PlayerFourHasOneHelicopterCard() { //Arrange var canWin = new CanWin_OnePlayerHasHelicopterCard(); var islandTile = CreateIslandTile(); var treasureDeckFactory = new TreasureDeckFactory(); var playerTreasureCards = new TreasureDrawDeckFactory(treasureDeckFactory.Create()).Create(); playerTreasureCards.First(x => x.Name == CardConstants.HELICOPTERLIFT_NAME).DeckTheCardIsIn = Enum.TeasureCardDeckId.PlayerFourDeck.ToString(); //Act var result = canWin.CanWin(islandTile, playerTreasureCards); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void Last5NotEarthStoneTreasureCards_IsValid() { //Arrange var factory = new TreasureDeckFactory(); //Act var deckList = factory.Create(); //Assert var cardOne = deckList.ElementAt(27).Name == CardConstants.EARTH_STONE_NAME; var cardTwo = deckList.ElementAt(26).Name == CardConstants.EARTH_STONE_NAME; var cardThree = deckList.ElementAt(25).Name == CardConstants.EARTH_STONE_NAME; var cardFour = deckList.ElementAt(24).Name == CardConstants.EARTH_STONE_NAME; var cardFive = deckList.ElementAt(23).Name == CardConstants.EARTH_STONE_NAME; var asdf = (cardOne && cardTwo && cardThree && cardFour && cardFive); Assert.IsFalse(asdf); }