// Use this for initialization void Start() { gameManagerRef = GameObject.Find("GameManager").GetComponent <GameManager>(); treadMillRef = GameObject.Find("Treadmill").GetComponent <TreadmillScript>(); //stayRef = GameObject.Find("StayObj").GetComponent<StayScript>(); rb = GetComponent <Rigidbody>(); startGreyColor = GetComponent <Renderer>().materials[0].color; source = GetComponent <AudioSource>(); StartCoroutine(ShipUpandDown()); //orb.Play(); if (PlayerPrefs.GetInt("HighScore") < 10) { //shipScrollCounter = 0; shipMod = 0; rightArrowObj.SetActive(false); leftArrowObj.SetActive(false); } else if (PlayerPrefs.GetInt("HighScore") >= 10 && PlayerPrefs.GetInt("HighScore") < 20) { //myMats[0] = prestiges[0]; //shipScrollCounter = 1; shipMod = 1; //GetComponent<Renderer>().material.color = Color.cyan; } else if (PlayerPrefs.GetInt("HighScore") >= 20 && PlayerPrefs.GetInt("HighScore") < 30) { //shipScrollCounter = 2; shipMod = 2; } else if (PlayerPrefs.GetInt("HighScore") >= 30 && PlayerPrefs.GetInt("HighScore") < 40) { //shipScrollCounter = 3; shipMod = 3; } else if (PlayerPrefs.GetInt("HighScore") >= 40 && PlayerPrefs.GetInt("HighScore") < 50) { //shipScrollCounter = 4; shipMod = 4; } else if (PlayerPrefs.GetInt("HighScore") >= 50 && PlayerPrefs.GetInt("HighScore") < 60) { //shipScrollCounter = 5; shipMod = 5; } else if (PlayerPrefs.GetInt("HighScore") >= 60) { //shipScrollCounter = 5; shipMod = 6; } shipScrollCounter = PlayerPrefs.GetInt("CurrentShip"); }
// Use this for initialization void Start() { levelRenderer = this.GetComponentInChildren <MeshRenderer>(); treadScript = GameObject.Find("Treadmill").GetComponent <TreadmillScript>(); rb = this.GetComponent <Rigidbody>(); source = GetComponent <AudioSource>(); if (source != null) { source.PlayOneShot(missileSound, 0.035f); } }
// Use this for initialization void Start() { treadMill = GameObject.Find("Treadmill").GetComponent <TreadmillScript>(); StartCoroutine(RecSwitch()); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>(); stayRef = GameObject.Find("StayObj").GetComponent <StayScript>(); source = GetComponent <AudioSource>(); //PlayerPrefs.SetInt("HighScore", 60); source.PlayOneShot(camCorder, 0.7f); //source.PlayOneShot(themeSong, 0.35f); source.PlayOneShot(NightSounds, 0.55f); //wait = themeSong.length; wait2 = NightSounds.length; incOnce = false; }