// Use this for initialization
    void Start()
    {
        level = GameObject.Find("level").GetComponent <LevelController> ();
        GameObject temp = gameObject;

        children = Traversal.GetChildren(ref temp);
        intro    = Traversal.GetChildren(ref children [3]);
        gameObject.SetActive(true);
        audio.FindSnapshot("Pause").TransitionTo(0f);
        Time.timeScale = 0;
        introIndex     = 0;
    }