Esempio n. 1
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        public static async Task <HomeIndexViewModel> GetHomeIndexViewModel(TravellerMapService mapService, CharacterBuilder characterBuilder, EquipmentBuilder equipmentBuilder)
        {
            var result = new HomeIndexViewModel()
            {
                Careers         = characterBuilder.Careers,
                m_AnimalClasses = Animals.AE.AnimalBuilderAE.AnimalClassList.Select(ac => ac.Name).ToList(),
                m_AnimalTypes   = Animals.Mgt.AnimalBuilderMgt.AnimalTypeList.Select(at => at.Name).ToList(),
                m_Terrains      = Animals.AE.AnimalBuilderAE.TerrainTypeList.Select(t => t.Name).ToList(),
            };

            mapService.UniverseUpdated += async(s, e) => result.m_Sectors = await mapService.FetchUniverseAsync();

            result.m_Sectors = await mapService.FetchUniverseAsync(); //do this after hooking up the event to avoid race condition.

            return(result);
        }
Esempio n. 2
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        protected async void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();
            GlobalConfiguration.Configure(WebApiConfig.Register);
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);
            BundleConfig.RegisterBundles(BundleTable.Bundles);

            string appDataPath = Server.MapPath("~/app_data");
            var    filterUnpopulatedSectors = bool.Parse(WebConfigurationManager.AppSettings["FilterUnpopulatedSectors"]);

            MapService      = new TravellerMapService(filterUnpopulatedSectors);
            TradeEngineMgt  = new TradeEngineMgt(MapService, appDataPath);
            TradeEngineMgt2 = new TradeEngineMgt2(MapService, appDataPath);

            AnimalBuilderMgt.SetDataPath(appDataPath);
            AnimalBuilderAE.SetDataPath(appDataPath);
            CharacterBuilder = new CharacterBuilder(appDataPath);
            EquipmentBuilder = new EquipmentBuilder(appDataPath);

            HomeIndexViewModel = HomeIndexViewModel.GetHomeIndexViewModel(MapService, CharacterBuilder, EquipmentBuilder).Result;
        }