Esempio n. 1
0
 /// <summary>
 /// Sets new travel state based on actual, rotates through [stoped,started,cleared]
 /// </summary>
 public void setNewTravelState()
 {
     //start new trip;
     if (this.TravelState == TravelStates.clear)
     {
         this.StartTravel();
         this.TravelState = TravelStates.started;
         this.StateDesription = "Stop";
     }
     else if (this.TravelState == TravelStates.stoped)
     {
         this.ClearTravel();
         this.TravelState = TravelStates.clear;
         this.StateDesription = "Start";
     }
     else if (this.TravelState == TravelStates.started)
     {
         this.StopTravel();
         this.TravelState = TravelStates.stoped;
         this.StateDesription = "Clear";
     }
 }
Esempio n. 2
0
 public override void DoWork()
 {
     if (IsWorkDone || _localPulse > DateTime.Now || Frame.Client.Session.NextSessionChange > DateTime.Now)
     {
         return;
     }
     switch (_state)
     {
         case TravelStates.Initialise:
             _destinationId = _destinationId > 0 ? _destinationId : Frame.Client.GetLastWaypointLocationId();
             if (_destinationId == -1 || Frame.Client.Session.LocationId == _destinationId)
             {
                 Frame.Log("No destination found, shutting down");
                 _state = TravelStates.ArrivedAtDestination;
                 return;
             }
             if (Frame.Client.GetLastWaypointLocationId() == -1)
             {
                 Frame.Log("Setting destination");
                 Frame.Client.SetDestination(_destinationId);
             }
             _state = TravelStates.Start;
             break;
         case TravelStates.Start:
             _state = TravelStates.Travel;
             if (Frame.Client.Session.InStation)
             {
                 Frame.Client.ExecuteCommand(EveModel.EveCommand.CmdExitStation);
                 Frame.Log("Undocking from station");
                 _localPulse = DateTime.Now.AddMilliseconds(GetRandom(18000, 25000));
             }
             break;
         case TravelStates.Travel:
             if (_destinationId == -1 || Frame.Client.Session.LocationId == _destinationId)
             {
                 _state = TravelStates.ArrivedAtDestination;
                 return;
             }
             EveEntity destEntity = Frame.Client.Entities.Where(ent => ent.Id == _currentDestGateId).FirstOrDefault();
             // Should I cloak
             if (Frame.Client.GetActiveShip.ToEntity != null && Frame.Client.GetActiveShip.ToEntity.MovementMode == EveEntity.EntityMovementState.InWarp &&
                 Frame.Client.Session.SystemSecurity < 0.5 && Frame.Client.GetActiveShip.HasTravelCloak && !Frame.Client.GetActiveShip.Cloak.IsActive)
             {
                 if (destEntity != null && destEntity.Distance > 100000)
                     Frame.Client.GetActiveShip.ManipulateModuleGroup(Group.CloakingDevice, true);
             }
             // Should I uncloak
             if (Frame.Client.GetActiveShip.HasTravelCloak && !Frame.Client.GetActiveShip.Cloak.IsActive && destEntity != null && destEntity.Distance < 100000)
             {
                 Frame.Client.GetActiveShip.ManipulateModuleGroup(Group.CloakingDevice, false);
             }
             if (Frame.Client.Session.LocationId != _currentLocation && Frame.Client.Session.IsItSafe)
             {
                 if (_waitforsessionChange)
                 {
                     Frame.Log("Session changed");
                     _localPulse = DateTime.Now.AddMilliseconds(GetRandom(4000, 6000));
                     _waitforsessionChange = false;
                     return;
                 }
                 _waitforsessionChange = true;
                 destEntity = Frame.Client.GetNextWaypointStargate();
                 _currentDestGateId = destEntity.Id;
                 if (destEntity.Group == Group.Stargate)
                 {
                     destEntity.JumpStargate();
                     Frame.Log("Warping to and jumping through stargate - " + destEntity.Name);
                 }
                 else if (destEntity.Group == Group.Station)
                 {
                     destEntity.Dock();
                     Frame.Log("Warping to and docking at station - " + destEntity.Name);
                 }
                 _currentLocation = Frame.Client.Session.LocationId;
             }
             break;
         case TravelStates.ArrivedAtDestination:
             Frame.Log("Destination reached");
             IsWorkDone = true;
             break;
     }
 }