void Start() { image = this.GetComponent <Image> (); hud = GameObject.Find("HUDLeftCorner").GetComponent <TravelLightsDisplay>(); dTotal = dCons + dExp; tick = 0f; tNext = tBase; currDiceNum = diceNum; }
void Start() { /* access game component references */ // UI components mainCanvas = GameObject.FindGameObjectWithTag("Main Canvas").GetComponent <Canvas>(); travelLightsDisplay = GameObject.Find("HUDLeftCorner").GetComponent <TravelLightsDisplay>(); diceManager = GameObject.Find("Dice").GetComponent <DiceManager>(); tooltip = GameObject.Find("Tooltip").GetComponent <Tooltip>(); // number displays playerDisplay = GameObject.Find("TextPlayerNo").GetComponent <Text> (); turnDisplay = GameObject.Find("TextTurnNo").GetComponent <Text> (); //travelsDisplay = GameObject.Find ("TextTurnNo").GetComponent<Text> (); // card system cardDisplay = GameObject.FindGameObjectWithTag("Card Display").GetComponent <CardDisplay>(); cardManager = new CardManager(); /* generate players */ // if running scene from main menu, find out many players were selected if (GameObject.Find("Game Setup Manager") != null) { numOfPlayers = GameSetUp.getNumOfPlayers(); } // instantiate players and mutate appropiately for (int i = 1; i <= numOfPlayers; i++) { GameObject player = Instantiate(playerPrefab); PlayerController playerController = player.GetComponent <PlayerController>(); #region blocker logic /*blocker logic set to false to bypass it and carry on with the game*/ playerController.setBlockerMode(true); #endregion playerController.setPlayerNumber(i); } players = GameObject.FindGameObjectsWithTag("Player"); // find and store reference to first start station foreach (GameObject g in GameObject.FindGameObjectsWithTag("Station")) { if (g.GetComponent <Stop>().checkIsStart()) { start = g.gameObject; break; } } // update display updateDisplayNo(); /* card management */ //deal the cards to each player for (int i = 0; i < numOfPlayers; i++) { // retreive the cards from the cardmanager LocCard[] cards = cardManager.dealCards(numCards); // give the cards to the player players[i].GetComponent <PlayerController>().addCards(cards); } // display the cards LocCard[] displayCards = players[currentplayer].GetComponent <PlayerController>().getCards(); cardDisplay.setCard(displayCards); cardDisplay.updateCard(); /* moves all the players to the start position */ foreach (GameObject p in players) { p.transform.parent = start.transform; // change player parent to new station and update position // shift position if multiple players are on a station if (start.transform.childCount > 1) { p.transform.localPosition = idlePos + (new Vector3(1.5f, 0.0f, 0.0f) * (start.transform.childCount - 2)); } else { p.transform.localPosition = idlePos; } } players[currentplayer].GetComponent <PlayerController>().isControllerEnabled = true; }