protected override void OnStart() { base.OnStart(); m_rumble = new TravelDistanceRumble(500, GRABCOMPLETEMOVE / 5, m_handCanvas.transform); m_rumble.UseLocalPosition = false; }
protected override void OnAwake() { base.OnAwake(); _TravelRumble = new TravelDistanceRumble(500, 0.1f, transform); _TravelRumble.UseLocalPosition = true; }
protected override void OnStart() { base.OnStart(); _Rumble = new TravelDistanceRumble(300, 0.05f, transform); CreateIndicatorCanvas(); }
protected override void OnAwake() { VRLog.Debug("Awake!"); ArcRenderer = new GameObject("Arc Renderer").AddComponent <ArcRenderer>(); ArcRenderer.transform.SetParent(transform, false); ArcRenderer.gameObject.SetActive(false); // -- Create indicator // Prepare rumble definitions _TravelRumble = new TravelDistanceRumble(500, 0.1f, transform); _TravelRumble.UseLocalPosition = true; _Visualization = PlayAreaVisualization.Create(_ProspectedPlayArea); DontDestroyOnLoad(_Visualization.gameObject); SetVisibility(false); }