protected override void ProcessTriggerExitWithTrashObject(TrashObject trashObject) { if (trashObject is TrashItem) { RemovePickupItem(trashObject as TrashItem); } }
private static TrashObject add(TrashObject one, TrashObject two) { var oneVal = one.Access(); var twoVal = two.Access(); return(new TrashObject((int)oneVal + (int)twoVal)); }
/* * returns 1 if one is greater than two (greater meaning earlier in the alphabet, so a > b) * returns 0 if equal * returns -1 if one is lesser than two */ private static int Compare(TrashObject on, TrashObject tw) { var one = (string)on.Access(); var two = (string)tw.Access(); if (one.Length < two.Length) { return(-1); } else if (one.Length > two.Length) { return(1); } for (var i = 0; i < one.Length; ++i) { if (one[i] < two[i]) { return(1); } if (one[i] > two[i]) { return(-1); } } return(0); }
public TrashEnemy[] CanSwingTyreIron() { //Check in front of you Vector2 vDirection = GetDirectionVector(); Vector2 root = (Vector2)CachedTransform.position + Vector2.up; f = root - vDirection * enemyCheckDistance;; t = root + vDirection * enemyCheckDistance; RaycastHit2D[] rayCast = Physics2D.CircleCastAll(bind_TyreIronArmLookAt.position, enemyCheckDistance, Vector2.zero); //RaycastHit2D[] rayCast = Physics2D.RaycastAll (root, vDirection,enemyCheckDistance * 2f,enemyLayer.value); List <TrashEnemy> allEnemies = new List <TrashEnemy> (); for (int i = 0; i < rayCast.Length; i++) { TrashObject o = GetTrashObjectFromCollider(rayCast[i].collider); if (o is TrashEnemy) { allEnemies.Add(o as TrashEnemy); } } if (allEnemies.Count == 0) { return(null); } return(allEnemies.ToArray()); }
public static void NewTrash_Postfix(int __result, TrashObject trashObj, TrashData trashData) { //Notify other that trash was created if (SimulatedWorld.Initialized && !TrashManager.NewTrashFromOtherPlayers) { LocalPlayer.SendPacket(new TrashSystemNewTrashCreatedPacket(__result, trashObj, trashData, LocalPlayer.PlayerId, GameMain.mainPlayer.planetId)); } }
public void AddTrashObject(TrashObject trashObject) { if (!IsFull() && !isStun) { trashObject.pickedUpAlready = true; trashInfoList.Add(new TrashInfo(trashObject.trashInfo)); trashObject.CustomDestroy(); } }
public static void NewTrash_Postfix(int __result, TrashObject trashObj, TrashData trashData) { //Notify other that trash was created if (Multiplayer.IsActive && !Multiplayer.Session.Trashes.NewTrashFromOtherPlayers) { //Refresh trash to assign local planet Id and local position GameMain.data.trashSystem.Gravity(ref trashData, GameMain.data.galaxy.astroPoses, 0, 0, 0, (GameMain.data.localPlanet != null) ? GameMain.data.localPlanet.id : 0, (GameMain.data.localPlanet != null) ? GameMain.data.localPlanet.data : null); Multiplayer.Session.Network.SendPacket(new TrashSystemNewTrashCreatedPacket(__result, trashObj, trashData, Multiplayer.Session.LocalPlayer.Id, GameMain.mainPlayer.planetId)); } }
public TrashObject GetTrashObject() { using (BinaryUtils.Reader reader = new BinaryUtils.Reader(TrashObjectByte)) { TrashObject result = new TrashObject(); result.Import(reader.BinaryReader); result.count = Count; return(result); } }
public static void NewTrash_Postfix(int __result, TrashObject trashObj, TrashData trashData) { //Notify other that trash was created if (SimulatedWorld.Initialized && !TrashManager.NewTrashFromOtherPlayers) { //Refresh trash to assign local planet Id and local position GameMain.data.trashSystem.Gravity(ref trashData, GameMain.data.galaxy.astroPoses, 0, 0, 0, (GameMain.data.localPlanet != null) ? GameMain.data.localPlanet.id : 0, (GameMain.data.localPlanet != null) ? GameMain.data.localPlanet.data : null); LocalPlayer.SendPacket(new TrashSystemNewTrashCreatedPacket(__result, trashObj, trashData, LocalPlayer.PlayerId, GameMain.mainPlayer.planetId)); } }
public void UnlockZoom(TrashObject trashItem) { if (lockingID == trashItem.GetInstanceID()) { lockingID = NONE; lockZoomTarget = null; } FocusOnPlayer(); }
void OnTriggerEnter2D(Collider2D collider) { HandleTriggerEnter2D(collider); TrashObject trashObject = GetTrashObjectFromCollider(collider); if (trashObject != null) { HandleTriggerEnterWithTrashObject(trashObject); } }
public void Define(Lexer.Token name, TrashObject value) { if (!_values.ContainsKey(name.Literal)) { _values.Add(name.Literal, value); } else { _values[name.Literal] = value; } }
public TrashObject GetTrashObject() { TrashObject result = new TrashObject(); result.rPos = RPos.ToVector3(); result.rRot = RRot.ToQuaternion(); result.item = Item; result.count = Count; result.expire = Expire; return(result); }
public static void SwitchTrashWithIds(int itemId1, int itemId2) { TrashContainer container = GameMain.data.trashSystem.container; TrashObject to = container.trashObjPool[itemId1]; TrashData td = container.trashDataPool[itemId1]; container.trashObjPool[itemId1] = container.trashObjPool[itemId2]; container.trashDataPool[itemId1] = container.trashDataPool[itemId2]; container.trashObjPool[itemId2] = to; container.trashDataPool[itemId2] = td; }
public TrashObject GetTrashObject() { TrashObject result = new TrashObject(); result.rPos = RPos.ToUnity(); result.rRot = RRot.ToUnity(); result.item = Item; result.count = Count; result.expire = Expire; return(result); }
public override void HandleCollisionEnterWithTrashObject(TrashObject trashObject) { if (trashObject is TrashEnemy) { TrashEnemy enemy = trashObject as TrashEnemy; enemy.HandleHitByItem(this); CachedRigidbody2D.velocity *= -0.5f; } }
void OnCollisionEnter2D(Collision2D collision) { HandleCollisionEnter(collision); TrashObject trashObject = GetTrashObjectFromCollider(collision.collider); if (trashObject != null) { HandleCollisionEnterWithTrashObject(trashObject); } }
public void SetCameraTargetZoom(float n, TrashObject requestor) { if (lockingID != NONE) { if (lockingID != requestor.GetInstanceID()) { return; } } targetZoom = n; }
public override void HandleTriggerEnterWithTrashObject(TrashObject trashObject) { if (!isBoundToHuman) { if (trashObject is TrashPlayer) { TrashPlayer player = trashObject as TrashPlayer; player.SetPickupItem(this); } } }
public override void HandleCollisionEnterWithTrashObject(TrashObject trashObject) { if (trashObject.CachedTransform.position.y <= CachedTransform.position.y + 1f) { if (GetState() == HumanState.Jumping) { EndJump(); } } ProcessCollisionEnterWithTrashObject(trashObject); }
protected override void ProcessTriggerEnterWithTrashObject(TrashObject trashObject) { if (trashObject is TrashItem) { TrashItem item = trashObject as TrashItem; if (!item.isBoundToHuman) { SetPickupItem(item); } } }
void OnTriggerExit2D(Collider2D collider) { if (CachedCollider2D.bounds.Contains(collider.transform.position)) { return; } HandleTriggerExit2D(collider); TrashObject trashObject = GetTrashObjectFromCollider(collider); if (trashObject != null) { HandleTriggerExitWithTrashObject(trashObject); } }
public TrashSystemNewTrashCreatedPacket(int trashId, TrashObject trashObj, TrashData trashData, ushort playerId, int localPlanetId) { TrashId = trashId; using (BinaryUtils.Writer writer = new BinaryUtils.Writer()) { trashObj.Export(writer.BinaryWriter); TrashObjectByte = writer.CloseAndGetBytes(); } using (BinaryUtils.Writer writer = new BinaryUtils.Writer()) { trashData.Export(writer.BinaryWriter); TrashDataByte = writer.CloseAndGetBytes(); } // Fix overflow in TrashObj.Export() for item.count Count = trashObj.count; LocalPlanetId = localPlanetId; PlayerId = playerId; }
protected TrashObject GetTrashObjectFromCollider(Collider2D collider) { Rigidbody2D rb = collider.attachedRigidbody; TrashObject trashObject = null; if (rb != null) { trashObject = rb.GetComponentInChildren <TrashObject> (); } if (trashObject == null) { trashObject = collider.gameObject.GetComponentInChildren <TrashObject> (); } return(trashObject); }
public override void HandleTriggerEnterWithTrashObject(TrashObject trashObject) { if (trashObject is TrashItem) { if (_onTyreIronHitItem != null) { _onTyreIronHitItem(trashObject as TrashItem); } } else if (trashObject is TrashEnemy) { TrashEnemy enemy = trashObject as TrashEnemy; if (_onTyreIronHitEnemy != null) { _onTyreIronHitEnemy(enemy); } } }
public bool CanMoveInDirection(MovementDirection direction) { if (!IsGrounded) { return(false); } wouldFall = false; Vector2 vDirection = GetDirectionVectorFor(direction); Vector2 root = (Vector2)CachedTransform.position + Vector2.up + vDirection * 0.5f; RaycastHit2D rayCast = Physics2D.Raycast(root, vDirection, checkDistance, canMoveLayer); if (rayCast.collider != null) { TrashObject o = GetTrashObjectFromCollider(rayCast.collider); if (o != null) { return(false); } } Vector2 position = root + vDirection * 0.5f; rayCast = Physics2D.Raycast(position, Vector2.up * -1f, checkDistance * 2f); if (rayCast.collider == null) { wouldFall = true; return(false); } return(true); // }
public TrashSystemNewTrashCreatedPacket(int trashId, TrashObject trashObj, TrashData trashData, ushort playerId, int localPlanetId) { TrashId = trashId; RPos = new Float3(trashObj.rPos); LPos = new Float3(trashData.lPos); LocalPlanetId = localPlanetId; PlayerId = playerId; UPos = new Double3(trashData.uPos.x, trashData.uPos.y, trashData.uPos.z); RRot = new Float4(trashObj.rRot); LRot = new Float4(trashData.lRot); URot = new Float4(trashData.uRot); UVel = new Double3(trashData.uVel.x, trashData.uVel.y, trashData.uVel.z); UAgl = new Float3(trashData.uAgl); Item = (short)trashObj.item; Count = (byte)trashObj.count; Expire = trashObj.expire; LandPlanetId = trashData.landPlanetId; NearPlanetId = trashData.nearPlanetId; NearStarId = trashData.nearStarId; NearStarGravity = trashData.nearStarGravity; }
public void OnTrashedObject(TrashObject trashObject) { allTrashObjects.Remove(trashObject); }
public void AddTrashObject(TrashObject trashObject) { allTrashObjects.Add(trashObject); }
private static TrashObject add(TrashObject one, TrashObject two) { return(new TrashObject((string)one.Access() + (string)two.Access())); }