public GhostInventory(Image Slot, Image Selected, Image emptyIcon, Text Number) : base(Slot, Selected, emptyIcon, Number) { for (int i = 0; i < 10; i++) { Traps.Add(null); } }
public ICave NextCave() { var type = RandCaveType(); switch (type) { case "Monster": var monster = Monsters.RandElement(); return(new MonsterCave() { Name = monster.Name, Atk = monster.Atk, HP = monster.HP }); case "Treasure": var treasure = Treasures.RandElement(); return(new TreasureCave() { Name = treasure.Name, Golds = treasure.Golds, HP = treasure.HP }); case "Trap": var trap = Traps.RandElement(); return(new TrapCave() { Name = trap.Name, Atk = trap.Atk }); } return(null); }
public Coord GetRecommendRadarPosition(IEnumerable <Coord> futurRadarPositions) { var myRadarPositions = this.Radars.Select(radar => radar.Pos).ToList(); myRadarPositions.AddRange(futurRadarPositions); var recommendedRadarPositions = GetRecommendedRadarPositions(); foreach (var recommendedPosition in recommendedRadarPositions) { var positionHasAlreadyARadar = myRadarPositions.Any(p => p.Distance(recommendedPosition) == 0); var positionHasATrap = Traps.Any(trap => trap.Pos.Distance(recommendedPosition) == 0); if (positionHasAlreadyARadar || positionHasATrap) { //Go to next } else { return(recommendedPosition); } } return(recommendedRadarPositions[0]); }
public void OnPointerEnter(PointerEventData eventData) { Cards card = CardsDB.AllCardsInfo[this.GetComponent <Image>().sprite.name];; //Debug.Log(typeof()); //panel.gameObject.SetActive(true); if (card.GetType() == typeof(Monsters)) { Monsters monster = (Monsters)card; image.GetComponent <Image>().sprite = monster.CardImage; txt.text = monster.CardName + "\r\n" + monster.CardDesc; } else if (card.GetType() == typeof(Spells)) { Spells spell = (Spells)card; image.GetComponent <Image>().sprite = spell.CardImage; txt.text = spell.CardName + "\r\n" + spell.CardDesc; } else { Traps trap = (Traps)card; image.GetComponent <Image>().sprite = trap.CardImage; txt.text = trap.CardName + "\r\n" + trap.CardDesc; } }
public void RemoveTrap(uint instanceId) { lock (TrapLock) { Traps.Remove(instanceId); } }
public void AddTrap(uint instanceId, TrapStack trap) { lock (TrapLock) { Traps.Add(instanceId, trap); } }
/// <summary> /// Constructor for MessageLogged event arguments. /// </summary> /// <param name="trap">Which trap triggered the event.</param> /// <param name="ex">The exception that triggered the event.</param> /// <param name="terminating">Whether the app is being terminated by the system.</param> public MessageLoggedEventArgs(Traps trap, Exception ex, bool terminating) { Trap = trap; Ex = ex; DisplayMessageBox = true; Terminating = terminating; }
public void SafeSpots_CorrectlyCountsSafeSpotsInRow() { var sut = new Traps(); var actual = sut.SafeSpots("..^^."); Assert.Equal(3, actual); }
public void Next_Creates_Correct_NextRow_FromInput() { var sut = new Traps(); var next = sut.Next("..^^."); Assert.Equal(".^^^^", next); }
// This test runs correctly, but is very time-consuming. And actually, the "test" is the // live test case to submit, not an actual test. //[Fact] public void ActualProblem() { var input = "^.^^^.^..^....^^....^^^^.^^.^...^^.^.^^.^^.^^..^.^...^.^..^.^^.^..^.....^^^.^.^^^..^^...^^^...^...^."; var sut = new Traps(); var rows = sut.Next(input, 399999, includefirstRow: true); var safeSpots = sut.SafeSpots(rows); }
public void Next_CreatesCorrectRows_FromInitialInput() { var sut = new Traps(); var rows = sut.Next("..^^.", 2); Assert.Equal(".^^^^", rows.First()); Assert.Equal("^^..^", rows.Last()); }
public void ReadSpell_TrapsData() { string conn = "URI=file:" + Application.dataPath + "/CardEditor/CDBLite.db"; //Path to database. IDbConnection con; con = (IDbConnection) new SqliteConnection(conn); con.Open(); //Open connection to the database. //newMonsters = new List<Monsters>(); IDbCommand cmd = con.CreateCommand(); string command = "Select * From Spells"; cmd.CommandText = command; IDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { string Id = (string)rdr["Id"]; string name = (string)rdr["Name"]; string Desc = (string)rdr["Description"]; if (Id[0] == '3') { Spells newCard = new Spells(); newCard.ID = (string)rdr["Id"]; newCard.CardName = (string)rdr["Name"]; newCard.CardDesc = (string)rdr["Description"]; //newMonsters.Add(m); if (!AllCardsInfo.ContainsKey(newCard.ID)) { AllCardsInfo.Add(newCard.ID, newCard); } } else if (Id[0] == '4') { Traps newCard = new Traps(); newCard.ID = (string)rdr["Id"]; newCard.CardName = (string)rdr["Name"]; newCard.CardDesc = (string)rdr["Description"]; //newMonsters.Add(m); if (!AllCardsInfo.ContainsKey(newCard.ID)) { AllCardsInfo.Add(newCard.ID, newCard); } } } rdr.Close(); rdr = null; cmd.Dispose(); cmd = null; con.Close(); con = null; }
public void SafeSpots_LongerExample_IsCorrect() { var sut = new Traps(); var rows = sut.Next(".^^.^.^^^^", 9, includefirstRow: true); var actual = sut.SafeSpots(rows); Assert.Equal(38, actual); }
public void SafeSpots_CorrectlyCountsSafeSpotsInAllRows() { var sut = new Traps(); var rows = sut.Next("..^^.", 2, includefirstRow: true); var actual = sut.SafeSpots(rows); Assert.Equal(6, actual); }
public void UpgradeButton3() { if (Owner.GetType() == typeof(Traps)) { Traps Temp = (Traps)Owner; Temp.SetCatcherRaduis(TrapTypesUpgrades.RequestUpgradeAmount(UpgradeType.CatchRaduis, Temp.Type)); } else if (Owner.GetType() == typeof(TurretController)) { } }
/// <summary> /// Adds handlers for otherwise untrapped exceptions. /// </summary> /// <param name="apply"></param> public LastChanceHandler(Traps apply = Traps.Both) { if ((apply & Traps.Thread) == Traps.Thread) { Application.ThreadException += (s, e) => OnThreadException(s, e); } if ((apply & Traps.General) == Traps.General) { AppDomain.CurrentDomain.UnhandledException += (s, e) => OnGeneralException(s, e); } }
public void UpgradeButton2() { if (Owner.GetType() == typeof(Traps)) { Traps Temp = (Traps)Owner; Temp.SetSucessRate(TrapTypesUpgrades.RequestUpgradeAmount(UpgradeType.CatchSuccessChance, Temp.Type)); } else if (Owner.GetType() == typeof(TurretController)) { } }
public void Next_LongerExample_IsCorrect() { var expected = new string[] { ".^^.^.^^^^", "^^^...^..^", "^.^^.^.^^.", "..^^...^^^", ".^^^^.^^.^", "^^..^.^^..", "^^^^..^^^.", "^..^^^^.^^", ".^^^..^.^^", "^^.^^^..^^" }; var sut = new Traps(); var actual = sut.Next(".^^.^.^^^^", 9, includefirstRow: true); Assert.Equal(expected, actual); }
public void UpgradeButton1() { if (Owner.GetType() == typeof(Traps)) { Traps Temp = (Traps)Owner; Temp.SetAttractionTime(TrapTypesUpgrades.RequestUpgradeAmount(UpgradeType.CatchCoolDown, Temp.Type)); } else if (Owner.GetType() == typeof(TurretController)) { } }
private void OnCollisionEnter(Collision collision) { // When ball trigger the trap, resize it. if (collision.gameObject.CompareTag("Trap")) { Traps trap = collision.gameObject.GetComponent <Traps>(); bool randomTrap = Random.Range(0, 10) < 5; if (randomTrap) { StartCoroutine(trap.ScaleUp(gameObject)); } else { StartCoroutine(trap.Shrinking(gameObject)); } } }
private static void OnEndScene(EventArgs args) { try { if (loadedtrack) { Traps.Draw(); Tracker.HPtrack(); Tracker.track(); } GanksDetector.OnEndScene(); } catch (Exception e) { Console.WriteLine(e); } }
public void Serialize(GenericWriter writer) { writer.Write(1); writer.Write(OnGoing); if (OnGoing) { writer.Write(0); writer.Write(StartTime); writer.Write(CooldownEnds); writer.Write(LastOccupationCheck); writer.Write(NextSigilSpawn); writer.Write(NextAnnouncement); writer.Write(NextAltarActivate); writer.Write((int)City); writer.Write(Sigil); writer.Write(VicePriest); writer.Write(VirtuePriest); writer.Write(Altars.Count); Altars.ForEach(altar => writer.Write(altar)); /*writer.Write(GuildStats.Count); * foreach (KeyValuePair<Guild, VvVGuildBattleStats> kvp in GuildStats) * { * writer.Write(kvp.Key); * kvp.Value.Serialize(writer); * }*/ writer.Write(Teams.Count); foreach (BattleTeam team in Teams) { team.Serialize(writer); } writer.Write(Traps.Count); Traps.ForEach(t => writer.Write(t)); } else { writer.Write(1); } }
private IEnumerator BeginGame() { mazeInstance = Instantiate(mazePrefab) as Maze; yield return(StartCoroutine(mazeInstance.Generate())); inGameCanvasInstance = Instantiate(inGameCanvasPrefab) as Canvas; Destroy(GameObject.Find("Camera")); playerInstance = Instantiate(playerPrefab) as Player; playerInstance.SetLocation(mazeInstance.GetCell(mazeInstance.startCoords)); yield return(0); endInstance = Instantiate(endPrefab) as End; endInstance.SetLocation(mazeInstance.GetCell(mazeInstance.endCoords)); yield return(0); trapInstance = Instantiate(trapPrefab) as Traps; trapInstance.SetLocation(mazeInstance.GetCell(mazeInstance.RandomCoordinates)); yield return(0); cupInstance = Instantiate(cupPrefab) as Cup; cupInstance.SetLocation(mazeInstance.GetCell(mazeInstance.RandomCoordinates)); yield return(0); for (int i = 0; i < cheeseInstance.Length; i++) { cheeseInstance[i] = Instantiate(cheesePrefab) as Cheese; cheeseInstance[i].SetLocation(mazeInstance.GetCell(mazeInstance.RandomCoordinates)); } yield return(0); for (int i = 0; i < bombInstance.Length; i++) { bombInstance[i] = Instantiate(bombPrefab) as Bombs; } bombInstance[0].SetLocation(mazeInstance.GetCell(new IntVector2(0, 0))); bombInstance[1].SetLocation(mazeInstance.GetCell(new IntVector2(0, mazeInstance.size.z - 1))); bombInstance[2].SetLocation(mazeInstance.GetCell(new IntVector2(mazeInstance.size.x - 1, 0))); bombInstance[3].SetLocation(mazeInstance.GetCell(new IntVector2(mazeInstance.size.x - 1, mazeInstance.size.z - 1))); yield return(0); gameState = GameState.NewPlay; }
/// <summary> /// Initializes a new instance of the <see cref="Objects"/> class. /// </summary> internal Objects() { this.Buildings = new Buildings(this); this.Buildings2 = new Buildings(this, true); this.Obstacles = new Obstacles(this); this.Obstacles2 = new Obstacles(this, true); this.Traps = new Traps(this); this.Traps2 = new Traps(this, true); this.Decos = new Decos(this); this.Decos2 = new Decos(this, true); this.VillageObjects = new VillageObjects(this); this.Collider = new Collider(this); this.Collider2 = new Collider(this); }
public static void Load() { Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Obj_AI_Base.OnBasicAttack += Obj_Ai_Base_OnBasicAttack; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpell; Obj_AI_Base.OnBuffGain += Obj_AI_Base_OnBuffGain; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; GameObject.OnCreate += GameObject_OnCreate; Game.OnTick += Game_OnTick; Game.OnUpdate += Game_OnUpdate; Player.OnIssueOrder += Player_OnIssueOrder; Drawing.OnDraw += OnDraw; Mechanics.LoadFlash(); Traps.Load(); Turrets.Load(); Evade.EvadeHelper.OnLoad(); }
public void OnPointerClick(PointerEventData eventData) { clicked = true; lerp = 0; inst = Instantiate(Card, this.transform.position, this.transform.rotation) as GameObject; inst.transform.SetParent(Hand.transform.parent); float rate = 68 / ScaleX; inst.GetComponent <RectTransform>().localScale = new Vector3(68, ScaleY * rate, ScaleZ * rate); Panel.transform.SetParent(inst.transform); Cards c = CardsDB.PlayerOne.RandomOrderPlayingCard[CardsDB.PlayerOne.RandomOrderPlayingCard.Count - 1]; print(c.CardName); CardsDB.PlayerOne.RandomOrderPlayingCard.RemoveAt(CardsDB.PlayerOne.RandomOrderPlayingCard.Count - 1); //print(c.CardName); Debug.Log(c.GetType().ToString()); if (c.GetType() == typeof(Monsters)) { //Debug.Log("HERE"); Monsters newMonster = new Monsters((Monsters)c); Debug.Log(newMonster.CardImage.name); inst.transform.GetChild(0).GetComponent <Image>().sprite = newMonster.CardImage; inst.transform.GetChild(1).GetComponent <Text>().text = "ATK/" + newMonster.AttackPoints + " " + "DEF/" + newMonster.DefencePoints; } else if (c.GetType() == typeof(Spells)) { Spells newMonster = new Spells((Spells)c); Debug.Log(newMonster.CardImage.name); inst.transform.GetChild(0).GetComponent <Image>().sprite = newMonster.CardImage; //inst.transform.GetChild(1).GetComponent<Text>().text = "ATK/" + newMonster.AttackPoints + " " + "DEF/" + newMonster.DefencePoints; } else if (c.GetType() == typeof(Traps)) { Traps newMonster = new Traps((Traps)c); Debug.Log(newMonster.CardImage.name); inst.transform.GetChild(0).GetComponent <Image>().sprite = newMonster.CardImage; //inst.transform.GetChild(1).GetComponent<Text>().text = "ATK/" + newMonster.AttackPoints + " " + "DEF/" + newMonster.DefencePoints; } }
private void HandlePlayerMove() { var currentTrap = Traps.FirstOrDefault(trap => trap.Position == Player.Position); if (currentTrap != null && currentTrap.IsActive) { HitPlayer(currentTrap.Damage); _gameViewer.DisplayField(_dataToView); Console.WriteLine($"Boom! You've lost {currentTrap.Damage} hp!\nPress any key to continue"); Console.ReadKey(); DeactivateTrap(currentTrap); } if (Player.Hp <= 0) { FinishGameWithMessage("loose"); } if (Player.Position == Princes.Position) { FinishGameWithMessage("win"); } }
private void setActualEnemy() { RaycastHit hit; if (Physics.Raycast(fromJoint.transform.position, (toJoint.transform.position - fromJoint.transform.position), out hit)) { if (hit.transform.tag == "Enemy") { Traps startTrap = fromJoint.GetComponent <JointInfo>().activeTrap.GetComponent <Traps>(); Traps toTrap = toJoint.GetComponent <JointInfo>().activeTrap.GetComponent <Traps>(); if (hit.distance < startTrap.range) { fromJoint.GetComponent <JointInfo>().activeTrap.GetComponent <Traps>().enemy = hit.transform.gameObject; } if (Vector3.Distance(hit.transform.position, toJoint.transform.position) < toTrap.range) { toJoint.GetComponent <JointInfo>().activeTrap.GetComponent <Traps>().enemy = hit.transform.gameObject; } } } }
public void EndBattle() { EndTimer(); if (Region is GuardedRegion) { ((GuardedRegion)Region).Disabled = false; } CooldownEnds = DateTime.UtcNow + TimeSpan.FromMinutes(Cooldown); ViceVsVirtueSystem.Instance.OnBattleEnd(); foreach (VvVAltar altar in Altars) { if (!altar.Deleted) { altar.Delete(); } } foreach (VvVTrap trap in Traps) { if (!trap.Deleted) { trap.Delete(); } } foreach (CannonTurret turret in Turrets) { if (!turret.Deleted) { turret.Delete(); } } if (VicePriest != null) { VicePriest.Delete(); VicePriest = null; } if (VirtuePriest != null) { VirtuePriest.Delete(); VirtuePriest = null; } if (Sigil != null) { Sigil.Delete(); Sigil = null; } Guild leader = GetLeader(); foreach (Mobile m in this.Region.GetEnumeratedMobiles()) { Guild g = m.Guild as Guild; if (leader != null && (g == leader || leader.IsAlly(g))) { System.AwardPoints(m, WinSilver + (OppositionCount(g) * 50), message: false); } } SendBattleStatsGump(); System.SendVvVMessage(1154722); // A VvV battle has just concluded. The next battle will begin in less than five minutes! Altars.Clear(); GuildStats.Clear(); KillCooldown.Clear(); Participants.Clear(); Participants.TrimExcess(); Messages.Clear(); Messages.TrimExcess(); Traps.Clear(); Traps.TrimExcess(); Warned.Clear(); Warned.TrimExcess(); Turrets.Clear(); Turrets.TrimExcess(); if (Region is GuardedRegion) { ((GuardedRegion)Region).Disabled = false; } OnGoing = false; NextSigilSpawn = DateTime.MinValue; LastOccupationCheck = DateTime.MinValue; NextAnnouncement = DateTime.MinValue; StartTime = DateTime.MinValue; NextAltarActivate = DateTime.MinValue; ManaSpikeEndEffects = DateTime.MinValue; NextManaSpike = DateTime.MinValue; }
internal Data Create(Row _Row) { Data _Data; switch ((Gamefile)Index) { case Gamefile.Buildings: _Data = new Buildings(_Row, this); break; case Gamefile.Resources: _Data = new CSV_Logic.Resource(_Row, this); break; case Gamefile.Characters: _Data = new Characters(_Row, this); break; case Gamefile.Obstacles: _Data = new Obstacles(_Row, this); break; case Gamefile.Experience_Levels: _Data = new Experience_Levels(_Row, this); break; case Gamefile.Traps: _Data = new Traps(_Row, this); break; case Gamefile.Globals: _Data = new Globals(_Row, this); break; case Gamefile.Npcs: _Data = new Npcs(_Row, this); break; case Gamefile.Decos: _Data = new Decos(_Row, this); break; case Gamefile.Missions: _Data = new Missions(_Row, this); break; case Gamefile.Spells: _Data = new Spells(_Row, this); break; case Gamefile.Heroes: _Data = new Heroes(_Row, this); break; case Gamefile.Leagues: _Data = new Leagues(_Row, this); break; case Gamefile.Variables: _Data = new Variables(_Row, this); break; case Gamefile.Village_Objects: _Data = new Village_Objects(_Row, this); break; /*case 2: * _Data = new Locales(_Row, this); * break; * case 3: * _Data = new Resources(_Row, this); * break; * case 4: * _Data = new Characters(_Row, this); * break; * // case 5: Animation * case 6: * _Data = new Projectiles(_Row, this); * break; * case 7: * _Data = new Building_Classes(_Row, this); * break; * case 8: * _Data = new Obstacles(_Row, this); * break; * case 9: * _Data = new Effects(_Row, this); * break; * // case 10: Particle Emitters * case 11: * _Data = new Experience_Levels(_Row, this); * break; * case 12: * _Data = new Traps(_Row, this); * break; * case 13: * _Data = new Alliance_Badges(_Row, this); * break; * case 14: * _Data = new Globals(_Row, this); * break; * // case 15: TownHall Levels * case 16: * _Data = new Alliance_Portal(_Row, this); * break; * case 17: * _Data = new Npcs(_Row, this); * break; * case 18: * _Data = new Decos(_Row, this); * break; * // case 19: Resource Packs * case 20: * _Data = new Shields(_Row, this); * break; * // case 22: Billing Packages * case 23: * _Data = new Achievements(_Row, this); * break; * // case 24: Credits * // case 25: Faq * case 26: * _Data = new Spells(_Row, this); * break; * // case 27: Hints * case 28: * _Data = new Heroes(_Row, this); * break; * case 29: * _Data = new Leagues(_Row, this); * break; * * case 37: * _Data = new Variables(_Row, this); * break; */ default: { _Data = new Data(_Row, this); break; } } return(_Data); }