override public void SaveData()
    {
        TrapezeSaveData save = new TrapezeSaveData();

        save.timesPlayed = timesPlayed;
        BinaryFormatter format = new BinaryFormatter();
        FileStream      fs     = File.Create(Application.persistentDataPath + savefile);

        //Debug.Log(Application.persistentDataPath + savefile);
        format.Serialize(fs, save);
        fs.Close();
        Debug.Log("Game Saved");
    }
 public override bool LoadSaveData()
 {
     if (File.Exists(Application.persistentDataPath + savefile))
     {
         BinaryFormatter format = new BinaryFormatter();
         FileStream      fs     = File.Open(Application.persistentDataPath + savefile, FileMode.Open);
         TrapezeSaveData save   = (TrapezeSaveData)format.Deserialize(fs);
         fs.Close();
         timesPlayed = save.timesPlayed;
         Debug.Log("Game loaded");
         return(true);
     }
     return(false);
 }