private List <int[]> monsterAddonOnce = new List <int[]>(); //一次性的强化 #endregion public Player(bool playerControl, bool isLeft) { IsLeft = isLeft; IsAlive = true; isPlayerControl = playerControl; CardManager = new CardManager(this); EnergyGenerator = new EnergyGenerator(); SpikeManager = new SpikeManager(this); TrapHolder = new TrapHolder(this); State = new PlayerState(); }
public void RemoveRandomTrap() { TrapHolder.RemoveRandomTrap(); }
public void AddTrap(int id, int spellId, int lv, double rate, int damage, double help) { TrapHolder.AddTrap(id, spellId, lv, rate, damage, help); }