// Methods /// <summary> /// Updates the serialized properties from the non serialized properties. /// </summary> public void UpdateSerializedProperties() { RotationVectorValues = new double[3] { RotationVector.Get(0), RotationVector.Get(1), RotationVector.Get(2) }; TranslationVectorValues = new double[3] { TranslationVector.Get(0), TranslationVector.Get(1), TranslationVector.Get(2) }; }
// Methods /// <summary> /// Update the serialized properties from the non serialized properties. /// </summary> public void UpdateSerializedProperties() { RotationVectorValues = new double[3] { RotationVector.Get(0), RotationVector.Get(1), RotationVector.Get(2) }; TranslationVectorValues = new double[3] { TranslationVector.Get(0), TranslationVector.Get(1), TranslationVector.Get(2) }; RotationMatricesType = RotationMatrices[0].Type(); RotationMatricesValues = new double[CameraNumber][][]; CameraParameters.UpdatePropertyValues(RotationMatrices, RotationMatricesValues); NewCameraMatricesType = NewCameraMatrices[0].Type(); NewCameraMatricesValues = new double[CameraNumber][][]; CameraParameters.UpdatePropertyValues(NewCameraMatrices, NewCameraMatricesValues); }