Esempio n. 1
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 static WorkshopMainMenu()
 {
     WorkshopMainMenu.loading_workshop            = new Translate.TokenisedPhrase("loading.workshop", "Loading Workshop");
     WorkshopMainMenu.loading_workshop_setup      = new Translate.TokenisedPhrase("loading.workshop.initializing", "Setting Up Scene");
     WorkshopMainMenu.loading_workshop_skinnables = new Translate.TokenisedPhrase("loading.workshop.skinnables", "Getting Skinnables");
     WorkshopMainMenu.loading_workshop_item       = new Translate.TokenisedPhrase("loading.workshop.item", "Loading Item Data");
 }
Esempio n. 2
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 static Client()
 {
     Client.loading_loading              = new Translate.TokenisedPhrase("loading.loading", "Loading");
     Client.loading_connecting           = new Translate.TokenisedPhrase("loading.connecting", "Connecting");
     Client.loading_connectionaccepted   = new Translate.TokenisedPhrase("loading.connectionaccepted", "Connection Accepted");
     Client.loading_connecting_negotiate = new Translate.TokenisedPhrase("loading.connecting.negotiate", "Negotiating Connection");
     Client.loading_level           = new Translate.TokenisedPhrase("loading.loadinglevel", "Loading Level");
     Client.loading_skinnablewarmup = new Translate.TokenisedPhrase("loading.skinnablewarmup", "Skinnable Warmup");
     Client.loading_preloadcomplete = new Translate.TokenisedPhrase("loading.preloadcomplete", "Preload Complete");
     Client.loading_openingscene    = new Translate.TokenisedPhrase("loading.openingscene", "Opening Scene");
     Client.loading_clientready     = new Translate.TokenisedPhrase("loading.clientready", "Client Ready");
     Client.loading_prefabwarmup    = new Translate.TokenisedPhrase("loading.prefabwarmup", "Warming Prefabs [{0}/{1}]");
 }
 public AchievementItem(string name, string phrase)
 {
     this.Name   = name;
     this.Phrase = new Translate.Phrase(("achievement_" + name).ToLower(), phrase);
 }
Esempio n. 4
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 public void SetStatName(Translate.Phrase phrase)
 {
     StatName.SetPhrase(phrase);
 }
Esempio n. 5
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 static TeamUI()
 {
     TeamUI.invitePhrase = new Translate.Phrase("team.invited", "{0} has invited you to join a team");
     TeamUI.dirty        = true;
 }