static WorkshopMainMenu() { WorkshopMainMenu.loading_workshop = new Translate.TokenisedPhrase("loading.workshop", "Loading Workshop"); WorkshopMainMenu.loading_workshop_setup = new Translate.TokenisedPhrase("loading.workshop.initializing", "Setting Up Scene"); WorkshopMainMenu.loading_workshop_skinnables = new Translate.TokenisedPhrase("loading.workshop.skinnables", "Getting Skinnables"); WorkshopMainMenu.loading_workshop_item = new Translate.TokenisedPhrase("loading.workshop.item", "Loading Item Data"); }
static Client() { Client.loading_loading = new Translate.TokenisedPhrase("loading.loading", "Loading"); Client.loading_connecting = new Translate.TokenisedPhrase("loading.connecting", "Connecting"); Client.loading_connectionaccepted = new Translate.TokenisedPhrase("loading.connectionaccepted", "Connection Accepted"); Client.loading_connecting_negotiate = new Translate.TokenisedPhrase("loading.connecting.negotiate", "Negotiating Connection"); Client.loading_level = new Translate.TokenisedPhrase("loading.loadinglevel", "Loading Level"); Client.loading_skinnablewarmup = new Translate.TokenisedPhrase("loading.skinnablewarmup", "Skinnable Warmup"); Client.loading_preloadcomplete = new Translate.TokenisedPhrase("loading.preloadcomplete", "Preload Complete"); Client.loading_openingscene = new Translate.TokenisedPhrase("loading.openingscene", "Opening Scene"); Client.loading_clientready = new Translate.TokenisedPhrase("loading.clientready", "Client Ready"); Client.loading_prefabwarmup = new Translate.TokenisedPhrase("loading.prefabwarmup", "Warming Prefabs [{0}/{1}]"); }
public AchievementItem(string name, string phrase) { this.Name = name; this.Phrase = new Translate.Phrase(("achievement_" + name).ToLower(), phrase); }
public void SetStatName(Translate.Phrase phrase) { StatName.SetPhrase(phrase); }
static TeamUI() { TeamUI.invitePhrase = new Translate.Phrase("team.invited", "{0} has invited you to join a team"); TeamUI.dirty = true; }